[Mkguild] Fan Shoar

Bryce Glover randomdsdevel at gmail.com
Mon Nov 27 00:35:18 UTC 2017


One last thing, Indagare:  

> On Nov 24, 2017, at 8:30 PM, mkguild-request at lists.integral.org wrote:
> 
>> 
> Shamanistic magic is highly developed in Fan Shoar, though it is different from that of Galendor. It includes much more alchemy and the use of familiar spirits (generally small, elemental beings that take on the shape of an animal) is common. Shamans in Fan Shoar can produce a wider variety of effects than most in Galendor can accomplish because they can also detect raw magic and regularly treat with elemental spirits who are sometimes considered members of a given empire or tribe and who often align themselves in defense. Extreme care is taken when dealing with any extrapljnar being, however, particularly those from the Heavens and Hells.
> 
>
     You know, now that I think about it, a set of magic techniques like this bears a certain partial resemblance to the ‘furycrafting’  <http://codexalera.wikia.com/wiki/Furies>system used in Jim Butcher <https://en.wikipedia.org/wiki/Jim_Butcher>’s Codex Alera series <https://en.wikipedia.org/wiki/Codex_Alera>, which I just started reading while eating for the next book in that same author’s The Cinder Spires series <http://www.jim-butcher.com/books/cinder-spires>, though odds are that other franchises could have implemented something similar even though I don’t know about it/them personally.  In any case, have you thought about letting Tigmest magicians involve some of the totems, personal or otherwise, that are part of their culture when they cast spells?  I imagine they might be able to use them as mystical focal points and energy stores, similarly to how other settings might contain magical artifacts usable in one or both of those ways.  

Intrigued and curious, 
     WhenCatsFoxesandWolvesFly/RandomDSdevel
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