Sounds to me like he's saying it'd look like a flat straight corridor, it would just be actually moving you vertically.<div><br></div><div>some kind of hypercube folding functionality idea I think.</div><div><br></div>
<div>Skylos<br><br><div class="gmail_quote">On Mon, Aug 23, 2010 at 8:55 PM, Ian Jones <span dir="ltr"><<a href="mailto:Ian.Jones@valpo.edu">Ian.Jones@valpo.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div style="font-family:Tahoma, sans-serif;font-size:13px"><div>Ugghhh.... This makes my head hurt.</div>
<div> </div>
<div>Ok, so when you would turn on to the vertical passages, would you have to step at a 90 degree angle (like place your foot up on the wall to re-orient yourself, and have a interesting moment when you are oriented in two directions at once)? Or would you just turn left and look through the door and see the floor continue unbroken but when you step through you're oriented so that up is sideways?</div>
<div> </div>
<div>This whole blasted tower is just so hard to get a mental picture of.</div>
<div> </div>
<div>Ian<br><br>>>> Kamau <<a href="mailto:jc2blion@taconic.net" target="_blank">jc2blion@taconic.net</a>> 08/23/10 6:48 PM >>> <br><div class="im">I did a quick read through of this discussion and have a possible <br>
suggestion that is KISS (as Ryx suggested) but also works with magic and <br>Kyia's abilities. <br><br>Why not have the halls running around the outside as Stealth show but <br>every half or quarter way around the tower there be an intersection of <br>
hallways. Now rather then this being on the horizontal plane, as it <br>would appear to a person walking the hall, it is actually on a vertical <br>plane. <br><br></div><div class="im">Thus as you walk around the tower in say a clockwise direction you come <br>
to one such intersection and you turn right. You now walk 20 feet (or <br>whatever the height is between floors) and you come to another <br>intersection. If you turn left you would now be walking clockwise on <br>the floor above where you made the first turn. Turning the opposite <br>
</div>direction at the first turn would lead you do
wn to the floor below. <br><div class="im"><br>To someone walking what is actually the vertical hallways the walk would <br>still appear to be a normal horizontal hall. Magic or Kyia are both <br>quite capable of providing such a device. It would also be a nice <br>
little defense mechanism to be able to turn off the effect in the <br>vertical hallway causing an attacker to free fall to the bottom of the <br>tower. (Not to mention an evil prank for someone to play) <br><br>Doing it this way would mean the tower has ring passageways on each <br>
floor and vertical passageways (2 or 4 of them depending on if they are <br>half way or a quarter way around the tower) that connect the floors. <br><br>This also might provide a solution to Matt's question about the practice <br>
room in "Never Again a Man". If the vertical hallways were at the <br>cardinal points they could lead to the chamber buried deep beneath the <br>tower. <br><br>Just a though of a KISS solution that still holds to Stealth's des
ign, <br>at least in some ways. <br><br>Kamau <br><br><br>On 8/17/2010 10:44 PM, Stealth wrote: <br>> <a href="http://stealthcat15.deviantart.com/#/d2wnm9z" target="_blank">http://stealthcat15.deviantart.com/#/d2wnm9z</a> <br>
> <br>> Idea carved out with Misha <br>> <br><br><br> <br><br></div>_______________________________________________ <br><div class="im">MKGuild mailing list <br><a href="mailto:MKGuild@lists.integral.org" target="_blank">MKGuild@lists.integral.org</a> <br>
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