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<DIV>Since everyone seems to have given their €0,02 I guess I’ll give mine. I
favour the curse reducing at the speed of plot. Otherwise we’d be locking people
into a timeframe that might not be feasible. I know that this is a fantasy
setting and that in such a setting everything has to make sense, unlike the real
world. </DIV>
<DIV>But giving people room to bend without breaking the spirit rules would be
more convenient for most parties involved.</DIV>
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<DIV>Leo</DIV>
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<DIV style="font-color: black"><B>From:</B> <A title=hallanmirayas@hotmail.com
href="mailto:hallanmirayas@hotmail.com">Hallan Mirayas</A> </DIV>
<DIV><B>Sent:</B> Wednesday, September 09, 2015 10:32 PM</DIV>
<DIV><B>To:</B> <A title=mkguild@lists.integral.org
href="mailto:mkguild@lists.integral.org">Metamor Keep</A> </DIV>
<DIV><B>Subject:</B> Re: [Mkguild] Regular visits to MK</DIV></DIV></DIV>
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<DIV dir=ltr>As far as I remember, the 'quick reset' has already been described
in canon. Besides which, it's magic- it doesn't have to make sense.
If you want to go that route, why does it take so long for the Curse to kick
in? Why doesn't it start changing somebody the moment they enter the
Valley?
<DIV> </DIV>
<DIV>Hallan<BR>
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