<font color='black' size='2' face='arial'>Wow!<font size="2"> I forgot all about that part of that cool story.<br>
<br>
Indeed Steampunk is creeping into MK. I mean the only way Madog could get more Steampunk would be if he had a smokestack!<br>
<br>
<br>
Chris<br>
The Lurking Fox!<br>
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<div style="font-family:arial,helvetica;font-size:10pt;color:black">-----Original Message-----<br>
From: C. Matthias <jagille3@vt.edu><br>
To: Ryx <Sundansyr@Yahoo.com>; Indagare . <brenner.mike@gmail.com>; mkguild <mkguild@lists.integral.org>; Rimme the Weasel <ontherimme@gmail.com><br>
Sent: Tue, Nov 21, 2017 4:07 am<br>
Subject: Re: [Mkguild] On the adventure travel<br>
<br>
Just to remind everyone, but a flying ship has been done once before <br>
in Metamor Keep. In my story "Last Tale of Yajakali" the Nauk-Kaee <br>
(a race of gryphons) carry Charles and co. across the Barrier Range <br>
in such a ship that was gifted to them by the Aelves centuries past. <br>
It was noted at the time the Keepers had never seen or heard anything <br>
like it so it was definitely unique.<br>
<br>
Also, a more Steampunk future for Metamor was in fact imagined by <br>
Phil two almost two decades ago; he abandoned the idea because it <br>
wasn't what the setting was at the time. Yet in the 1000 timeline <br>
scenes in "Last Tale of Yajakali" we see some elements of this have <br>
developed. So an early progenitor, perhaps inspired by some tale <br>
they'd heard of gryphons carrying a ship through the sky, could <br>
fashion this fantastic ship in the sky indeed.<br>
<br>
So have at it. It is good to try new things and keep this setting vibrant.<br>
<br>
May He bless you and keep you in His grace and love,<br>
<br>
Charles Matthias<br>
<br>
At 03:52 AM 11/21/2017, Ryx wrote:<br>
>I'm for 'it's a grand idea, but just does not prove to be very practical'<br>
><br>
>They figure it out, they build it, and they fly it... perhaps <br>
>fulfilling the grand adventure, perhaps not. Either way it does <br>
>turn out to be something between The Odyssey, Gulliver's Travels, <br>
>and Sinbad's travels; a fantastic and Fantastic story but in the end <br>
>little more.<br>
><br>
>The materials are rare, fragile, and prohibitively expensive - if <br>
>not downright dangerous - to procure in the required quantities.<br>
>The structural design has many minor flaws that are only apparent <br>
>during protracted use... appearing weeks into the journey.<br>
>The vessel that returns is so markedly different from the one that <br>
>set out that everyone admits it just would not work on a large scale.<br>
><br>
>But it discovers a good bit, it opens dialogue with distant lands, <br>
>it creates at least a couple of small but credible enemies for <br>
>whatever reason (anti magic, xenophobic, territorial with the vessel <br>
>violating their borders - or whatever) who are so far away their <br>
>danger is minimal... unless someone from Metamor encounters them <br>
>(shipping, most likely). It brings back new and strange things and <br>
>ideas, some of which take hold and flourish (recipes, herbs, <br>
>disease, medical practices).<br>
><br>
>Me; I say go for it, even with my misgivings.<br>
><br>
>Ryx.<br>
><br>
>On Tuesday, November 21, 2017, 1:20:10 AM EST, Rimme the Weasel <br>
><<a href="mailto:ontherimme@gmail.com">ontherimme@gmail.com</a>> wrote:<br>
><br>
><br>
>I acknowledge the fear that adding balloon travel to the world of <br>
>Metamor Keep might break a few people's idea of a fantasy medieval <br>
>world. I think the best way to allay those fears would be to make <br>
>this a truly exceptional journey. That is, there is a unique set of <br>
>circumstances that enables Lodo and Yurik to build a balloon strong <br>
>enough to hold several passengers and supplies, fly them around the <br>
>world, and return safely. An event that can't or won't be replicated <br>
>again, for any of various reasons:<br>
><br>
>* There is some drawback to flying a balloon in this universe, <br>
>possibly how easily it attracts hostile flying creatures, or perhaps <br>
>the balloon's mechanism has an undiscovered flaw;<br>
>* There is a lot of luck involved in the expedition (special favors <br>
>the crewmen call in, freak weather events, coincidental political <br>
>events, etc.), too much to make such journeys commonplace;<br>
>* They have to use a special material for their balloon that is too <br>
>rare to make them commonplace;<br>
>* The special materials themselves have drawbacks that make them <br>
>impractical for widespread use (the spidersilk Forgecoldiron <br>
>mentioned could be super expensive, or the lattice beams could fall <br>
>apart from too much twisting or compression under heat or moisture, <br>
>which might force them to find a substitute halfway through... which <br>
>ties into my next idea);<br>
>* The balloon goes through so many changes that by journey's end, <br>
>neither Lodo or Turik can figure out how to mass produce it (and if <br>
>that isn't enough...);<br>
>* The balloon gets destroyed at the end, and Lodo decides against <br>
>building another one;<br>
>* Lodo or Turik ends up so shaken by the journey's end (for story <br>
>reasons), they refuse to allow anyone to replicate their balloon;<br>
>* A major investor in this expedition is so upset at the end that <br>
>they pull their funding and suppress as much knowledge of the <br>
>expedition as possible.<br>
><br>
>I'm not just thinking about the mechanics of the balloon, but of the <br>
>story itself. Personally, I think there's plenty of stuff that could <br>
>happen along their journey as well, enough to make this story more <br>
>than just an MK travelogue. It's just a matter of collaborating as a <br>
>team to keep the story consistent with itself and with the world, <br>
>and that the story-writing process runs smoothly.<br>
><br>
><br>
>On Mon, Nov 20, 2017 at 10:03 PM, Indagare . <br>
><<<a href="mailto:brenner.mike@gmail.com>brenner.mike@gmail.com?">mailto:brenner.mike@gmail.com>brenner.mike@gmail.com</a>> wrote:<br>
> >Okay, the basic idea for the plot is sound.<br>
>It could also become a 'lost' discovery - considering the current <br>
>Metamor cycle is 1400 years in the past when something as simple as <br>
>an iron plowshare (should) be all but imaginary. So someone using <br>
>an odd collection of materials to float about the world could <br>
>feasibly happen, and work well for a century or two, but eventually <br>
>fall out of favor and fade away, becoming eventually lost and a myth <br>
>(since the materials would all decay). Or perhaps so prohibitively <br>
>difficult to work with that after the initial expedition it's found <br>
>unfeasible and shelved.<br>
>So, with that in mind, a rather profound anachronism could be <br>
>touched upon, explored, but not prove disruptive to the overall world setting.<br>
>I kaiboshed railroads for that same reason - too disruptive and a <br>
>thousand years out of time. It cost us a decent writer, unfortunately.<br>
><br>
>Perhaps it could become the MK equivilent of the Antikythera <br>
>mechanism? At some point it goes into storage and around the time <br>
>the magic and curse returns it's unearthed again? I never intended <br>
>it to disrupt the overall world setting, just give people a <br>
>reasonable way to explore far shores and maybe introduce some places <br>
>that have only been sketched out. I know there's been some things in <br>
>Irombi, and I figured this could help with revisiting there as well <br>
>as Fan Shoar and other areas. It'd be a bit of a whirlwind trip <br>
>around the Central Sea, but it could be fun.<br>
><br>
> >Forgecoldiron had a few valid points<br>
><br>
>Yeah, I've read all that, which made me ask about where the limits <br>
>on this sort of thing were. Perhaps it might be better as a <br>
>fictional story than as a real one - a story that some Keeper is <br>
>writing about an imaginary trip around the Central Sea...something <br>
>like Johnathan Swift's Gulliver's Travels but with less satire.<br>
><br>
> >Another important thing to consider; things *fly* in this <br>
> worldsetting. Some of those flying things are very large, and not <br>
> altogether friendly - dragons, gryphons, roks, enchanted <br>
> ballista/catapult shot. How would they deal with the first two; <br>
> intelligent. Or the semi-intelligent (flying predators). Or just <br>
> obstinate (being shot at from the ground or by mounted flying attackers)?<br>
><br>
>Assuming the first two could be reasoned with? Probably treat with <br>
>them. The latter would be more of an issue and given the logistical <br>
>problems coming up with just having to bring maybe three Keepers and <br>
>their equipment on board it's probably not a good idea to imagine <br>
>them trying to place a ballista/catapult on board as well. They <br>
>could presumably fly over ground shooters. Mounted flying attackers <br>
>would be a definite problem..<br>
><br>
>-Indy<br>
><br>
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