<div dir="ltr">><span style="color:rgb(0,0,0);font-family:arial">Wow!</span><font size="2" style="color:rgb(0,0,0);font-family:arial"> I forgot all about that part of that cool story.<br><br>>Indeed Steampunk is creeping into MK. I mean the only way Madog could get more Steampunk would be if he had a smokestack!<br></font><div><font size="2" style="color:rgb(0,0,0);font-family:arial"><br></font></div><div><font size="2" style="color:rgb(0,0,0);font-family:arial">Perhaps we ought to consider whether it might be a good idea to switch to the year 1799 or so? That seems to be about the time both magic and the Curse resume, but also when steampunk stuff would be appropriate. I'm not saying a lot of good stories can't be told <i>now</i>, but it could revitalize things since that would require defining the characters, the implications of the Curse and magic, and delving into the history of the future.</font></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Nov 21, 2017 at 11:25 PM, <span dir="ltr"><<a href="mailto:cokane8116@aol.com" target="_blank">cokane8116@aol.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><font color="black" size="2" face="arial">Wow!<font size="2"> I forgot all about that part of that cool story.<br>
<br>
Indeed Steampunk is creeping into MK. I mean the only way Madog could get more Steampunk would be if he had a smokestack!<br>
<br>
<br>
Chris<br>
The Lurking Fox!<br>
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<div style="font-family:arial,helvetica;font-size:10pt;color:black"><span class="">-----Original Message-----<br>
From: C. Matthias <<a href="mailto:jagille3@vt.edu" target="_blank">jagille3@vt.edu</a>><br>
To: Ryx <Sundansyr@Yahoo.com>; Indagare . <<a href="mailto:brenner.mike@gmail.com" target="_blank">brenner.mike@gmail.com</a>>; mkguild <<a href="mailto:mkguild@lists.integral.org" target="_blank">mkguild@lists.integral.org</a>>; Rimme the Weasel <<a href="mailto:ontherimme@gmail.com" target="_blank">ontherimme@gmail.com</a>><br>
Sent: Tue, Nov 21, 2017 4:07 am<br>
Subject: Re: [Mkguild] On the adventure travel<br>
<br></span><div><div class="h5">
Just to remind everyone, but a flying ship has been done once before <br>
in Metamor Keep. In my story "Last Tale of Yajakali" the Nauk-Kaee <br>
(a race of gryphons) carry Charles and co. across the Barrier Range <br>
in such a ship that was gifted to them by the Aelves centuries past. <br>
It was noted at the time the Keepers had never seen or heard anything <br>
like it so it was definitely unique.<br>
<br>
Also, a more Steampunk future for Metamor was in fact imagined by <br>
Phil two almost two decades ago; he abandoned the idea because it <br>
wasn't what the setting was at the time. Yet in the 1000 timeline <br>
scenes in "Last Tale of Yajakali" we see some elements of this have <br>
developed. So an early progenitor, perhaps inspired by some tale <br>
they'd heard of gryphons carrying a ship through the sky, could <br>
fashion this fantastic ship in the sky indeed.<br>
<br>
So have at it. It is good to try new things and keep this setting vibrant.<br>
<br>
May He bless you and keep you in His grace and love,<br>
<br>
Charles Matthias<br>
<br>
At 03:52 AM 11/21/2017, Ryx wrote:<br>
>I'm for 'it's a grand idea, but just does not prove to be very practical'<br>
><br>
>They figure it out, they build it, and they fly it... perhaps <br>
>fulfilling the grand adventure, perhaps not. Either way it does <br>
>turn out to be something between The Odyssey, Gulliver's Travels, <br>
>and Sinbad's travels; a fantastic and Fantastic story but in the end <br>
>little more.<br>
><br>
>The materials are rare, fragile, and prohibitively expensive - if <br>
>not downright dangerous - to procure in the required quantities.<br>
>The structural design has many minor flaws that are only apparent <br>
>during protracted use... appearing weeks into the journey.<br>
>The vessel that returns is so markedly different from the one that <br>
>set out that everyone admits it just would not work on a large scale.<br>
><br>
>But it discovers a good bit, it opens dialogue with distant lands, <br>
>it creates at least a couple of small but credible enemies for <br>
>whatever reason (anti magic, xenophobic, territorial with the vessel <br>
>violating their borders - or whatever) who are so far away their <br>
>danger is minimal... unless someone from Metamor encounters them <br>
>(shipping, most likely). It brings back new and strange things and <br>
>ideas, some of which take hold and flourish (recipes, herbs, <br>
>disease, medical practices).<br>
><br>
>Me; I say go for it, even with my misgivings.<br>
><br>
>Ryx.<br>
><br>
>On Tuesday, November 21, 2017, 1:20:10 AM EST, Rimme the Weasel <br>
><<a href="mailto:ontherimme@gmail.com" target="_blank">ontherimme@gmail.com</a>> wrote:<br>
><br>
><br>
>I acknowledge the fear that adding balloon travel to the world of <br>
>Metamor Keep might break a few people's idea of a fantasy medieval <br>
>world. I think the best way to allay those fears would be to make <br>
>this a truly exceptional journey. That is, there is a unique set of <br>
>circumstances that enables Lodo and Yurik to build a balloon strong <br>
>enough to hold several passengers and supplies, fly them around the <br>
>world, and return safely. An event that can't or won't be replicated <br>
>again, for any of various reasons:<br>
><br>
>* There is some drawback to flying a balloon in this universe, <br>
>possibly how easily it attracts hostile flying creatures, or perhaps <br>
>the balloon's mechanism has an undiscovered flaw;<br>
>* There is a lot of luck involved in the expedition (special favors <br>
>the crewmen call in, freak weather events, coincidental political <br>
>events, etc.), too much to make such journeys commonplace;<br>
>* They have to use a special material for their balloon that is too <br>
>rare to make them commonplace;<br>
>* The special materials themselves have drawbacks that make them <br>
>impractical for widespread use (the spidersilk Forgecoldiron <br>
>mentioned could be super expensive, or the lattice beams could fall <br>
>apart from too much twisting or compression under heat or moisture, <br>
>which might force them to find a substitute halfway through... which <br>
>ties into my next idea);<br>
>* The balloon goes through so many changes that by journey's end, <br>
>neither Lodo or Turik can figure out how to mass produce it (and if <br>
>that isn't enough...);<br>
>* The balloon gets destroyed at the end, and Lodo decides against <br>
>building another one;<br>
>* Lodo or Turik ends up so shaken by the journey's end (for story <br>
>reasons), they refuse to allow anyone to replicate their balloon;<br>
>* A major investor in this expedition is so upset at the end that <br>
>they pull their funding and suppress as much knowledge of the <br>
>expedition as possible.<br>
><br>
>I'm not just thinking about the mechanics of the balloon, but of the <br>
>story itself. Personally, I think there's plenty of stuff that could <br>
>happen along their journey as well, enough to make this story more <br>
>than just an MK travelogue. It's just a matter of collaborating as a <br>
>team to keep the story consistent with itself and with the world, <br>
>and that the story-writing process runs smoothly.<br>
><br>
><br>
>On Mon, Nov 20, 2017 at 10:03 PM, Indagare . <br>
><<<a href="mailto:brenner.mike@gmail.com%3Ebrenner.mike@gmail.com?" target="_blank">mailto:brenner.mike@gmail.<wbr>com>brenner.mike@gmail.com</a>> wrote:<br>
> >Okay, the basic idea for the plot is sound.<br>
>It could also become a 'lost' discovery - considering the current <br>
>Metamor cycle is 1400 years in the past when something as simple as <br>
>an iron plowshare (should) be all but imaginary. So someone using <br>
>an odd collection of materials to float about the world could <br>
>feasibly happen, and work well for a century or two, but eventually <br>
>fall out of favor and fade away, becoming eventually lost and a myth <br>
>(since the materials would all decay). Or perhaps so prohibitively <br>
>difficult to work with that after the initial expedition it's found <br>
>unfeasible and shelved.<br>
>So, with that in mind, a rather profound anachronism could be <br>
>touched upon, explored, but not prove disruptive to the overall world setting.<br>
>I kaiboshed railroads for that same reason - too disruptive and a <br>
>thousand years out of time. It cost us a decent writer, unfortunately.<br>
><br>
>Perhaps it could become the MK equivilent of the Antikythera <br>
>mechanism? At some point it goes into storage and around the time <br>
>the magic and curse returns it's unearthed again? I never intended <br>
>it to disrupt the overall world setting, just give people a <br>
>reasonable way to explore far shores and maybe introduce some places <br>
>that have only been sketched out. I know there's been some things in <br>
>Irombi, and I figured this could help with revisiting there as well <br>
>as Fan Shoar and other areas. It'd be a bit of a whirlwind trip <br>
>around the Central Sea, but it could be fun.<br>
><br>
> >Forgecoldiron had a few valid points<br>
><br>
>Yeah, I've read all that, which made me ask about where the limits <br>
>on this sort of thing were. Perhaps it might be better as a <br>
>fictional story than as a real one - a story that some Keeper is <br>
>writing about an imaginary trip around the Central Sea...something <br>
>like Johnathan Swift's Gulliver's Travels but with less satire.<br>
><br>
> >Another important thing to consider; things *fly* in this <br>
> worldsetting. Some of those flying things are very large, and not <br>
> altogether friendly - dragons, gryphons, roks, enchanted <br>
> ballista/catapult shot. How would they deal with the first two; <br>
> intelligent. Or the semi-intelligent (flying predators). Or just <br>
> obstinate (being shot at from the ground or by mounted flying attackers)?<br>
><br>
>Assuming the first two could be reasoned with? Probably treat with <br>
>them. The latter would be more of an issue and given the logistical <br>
>problems coming up with just having to bring maybe three Keepers and <br>
>their equipment on board it's probably not a good idea to imagine <br>
>them trying to place a ballista/catapult on board as well. They <br>
>could presumably fly over ground shooters. Mounted flying attackers <br>
>would be a definite problem..<br>
><br>
>-Indy<br>
><br>
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