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<BR>**
<BR>
<BR>The sharp peals of the bell barely penetrated through the thick walls of the
<BR>Keep into the library and through the thinner ones of Fox Cutter's personal
<BR>office, so normally he never heard them. Sitting where he was, in one of the
<BR>overstuffed chairs near the back of the bottom level of the library,
<BR>contentedly reading over a few favorite tales in the children's storybook
<BR>that he had been using all day, it took a few minutes for the bells to
<BR>impress their purpose on him. His first reaction was one of baffled
<BR>disbelief. Alarm bells on Yule Eve? Who in their right mind would be
<BR>attacking now, and in the middle of a blizzard of all things?
<BR>
<BR>Fox closed the heavy tome and set it beside his chair, focussing more of his
<BR>attention on the bells. No, they were still ringing. That would mean it
<BR>wasn't some sort of drunken prank. But the alternative was equally
<BR>unthinkable.
<BR>
<BR>Leaving the sanctuary of the brightly burning reading lamps behind, Fox made
<BR>his way though the well known maze of shelves up towards the large windows
<BR>that went all around the third level of the library itself. It was a long
<BR>trek up the flights of stairs, but not something unusual for him. He was
<BR>thankful that the rest of the lights in the library at this level had been
<BR>extinguished when he had chased the last few people out a half hour ago or
<BR>so, so it was easier for him to see the outside.
<BR>
<BR>Not that there was a lot to see. White. Everywhere he looked, blowing white.
<BR>Damn, this was a full fledged blizzard, who in their right minds would be out
<BR>in that? he wondered yet again. Perhaps Nasoj was crazier than anyone else
<BR>had him figured for. Finally reaching the window itself, Fox cupped his hands
<BR>over his eyes and pressed up against the ancient glass. Patiently he stood
<BR>there gazing into the blackness and blowing white, hoping that his eyes would
<BR>adjust enough to pick up something of what was going on outside.
<BR>
<BR>The alarm bells still hadn't stopped ringing. And Fox had a bad feeling of
<BR>what would happen when they finally did.
<BR>
<BR>**
<BR>
<BR>9pm.
<BR>
<BR>"Okay, where do we go from here?"
<BR>
<BR>The scene is a muddled one at best. In one corner are huddled some twos core
<BR>children of the Keep, a few of then cowering and shaken, many of them puzzled
<BR>and not knowing what's going on but silenced by the appearance of Jeremy's
<BR>dad. Kevin is in the opposite corner, looking like he's been in pretty bad
<BR>shape, but getting slowly better as Joanne binds his wounds - Daemion
<BR>watching closely as she does so. Derek is clinging to Kirk and refusing to
<BR>let go; Kirk himself is standing awkwardly in the corner, uncertain of how to
<BR>deal with Derek and just holding. Dana is next to her brother, patting at
<BR>Derek's head and cooing, trying to make sure he's all right. Perry is at the
<BR>door, sword at the ready, a grim look on his face, clearly ready to deal with
<BR>anything that might come through that door with evil intent.
<BR>
<BR>And pacing back and forth at the front of the room is Jono, hands behind his
<BR>back, looking most worried and uncertain. It is he who has just spoken, and
<BR>is continuing to speak.
<BR>
<BR>"We can't get to the Lothanasi temple from here; the Lutins almost certainly
<BR>have that place surrounded by now and we can't keep track of all the kids
<BR>while fighting. Likewise for the Ecclesian Chapel; it's even farther away,
<BR>and also likely to have been an early target. Long House is probably going to
<BR>be in dire straits as all the Longs were partying and so probably aren't
<BR>fully prepared for an invasion. The Banquet Hall is going to be locked up
<BR>tighter than a Sueliman ruin, the village can easily be burned down, and the
<BR>Duke's Tower will probably be rubble before we get there. That blocks all the
<BR>major defensible points in the Keep."
<BR>
<BR>"There's the network of tunnels under the Keep," Kirk points out. "The Lutins
<BR>aren't likely to go deep into there; it gets pretty dangerous for them."
<BR>
<BR>"What's dangerous for the Lutins is also dangerous for our kids," Jo points
<BR>out, looking up briefly from the mouse's wounds. "We have to keep that in
<BR>mind."
<BR>
<BR>"Right," Jono says. "We can't stay in the tunnels, but they're probably safer
<BR>than this room. We can keep that option open as a possible exit path if
<BR>necessary. What else?"
<BR>
<BR>"Towers along the southern walls are likely to be pretty well defended," says
<BR>Perry, barely even looking up. "The gatehouse and killing ground area are
<BR>always well manned. They're also more likely to be attacked, but at least
<BR>there'll be more good troops there to keep the enemy busy."
<BR>
<BR>"So we head south?" Dana asks.
<BR>
<BR>Kirk nods. "Would make sense that the Lutins would come from the north and
<BR>get in earliest way possible any ways, especially in this weather. South is
<BR>likely to be the safest direction."
<BR>
<BR>"Okay," says the cat, standing up straight. "Here's my plan. We'll have to be
<BR>exposed for a bit, but we can probably make it. We're within about fifty
<BR>yards of the Inner Gate when we start from the South Gate, so we can probably
<BR>make it, and there's almost certainly an entrance to the tunnels there that
<BR>we can reach. Once we're there, we take the tunnels as far south as we can go
<BR>'till we find a good resting spot, and we all take watches while the kids get
<BR>some sleep. Then, Yule morning, we get back up, keep taking the tunnels until
<BR>we get to the Killing Ground area. We ought to be pretty safe there. If not,
<BR>we can keep going along the tunnels and, Kyia willing, that'll get us to the
<BR>nearest fortress outpost; we can certainly hole up in there. Anyone have
<BR>anything to add?"
<BR>
<BR>"Fifty yards across the snow? That's going to be a bit of a stretch,
<BR>especially for the children," Jo says.
<BR>
<BR>"I know it's risky, but it looks like the best option we have," counters
<BR>Jono. "The Lutins are going to want to spend less time fighting and more time
<BR>pillaging, so we may have a better chance of it if we move while they're
<BR>doing so."
<BR>
<BR>Kirk nods. "Agreed. The Lutins are mainly cowards at heart; they prefer to
<BR>spend their time stealing."
<BR>
<BR>"All right..." Jono takes in a deep breath, then heads over to the kids and
<BR>kneels before them. "Okay, everybody, we're going to have a bit more trouble
<BR>before we're through, but then we're going to be safe. But it's really,
<BR>really important that the bad guys don't hear us. So I'm going to make a deal
<BR>with you all."
<BR>
<BR>
<BR>He spreads his paws wide - this is going to be something of wonderment. "When
<BR>we get out of this, and all the bad guys are away from Metamor, if all of
<BR>you, every single child, manages to stay quiet and not disturb the bad guys,
<BR>EVERYBODY gets a BIG slice of blueberry pie when we get back!" He grins
<BR>widely, trying to downplay the danger. Can't let them get frightened.
<BR>
<BR>One child speaks up. "Um... Uncle Jono?" Her voice sounds rather shaky.
<BR>
<BR>Jono looks at her concernedly. "Yes, Sara?"
<BR>
<BR>"I... I don't like blueberry.." she says in a timid voice.
<BR>
<BR>Jono chuckles, smiling again. "Okay, any kind of pie you like!"
<BR>
<BR>The faces of all the children in general become Much brighter. Success. Now
<BR>for the hard part.
<BR>
<BR>"Okay, I have to go work with the other grown-ups; we have to get ready to
<BR>go. When we get outside, I need you to run and run and run as fast as you
<BR>possibly can along with Dana over there and Jo all the way to the Inner Gate,
<BR>you understand? You need to keep up, because there are lots of bad guys who
<BR>like to eat little kids who will try to get you if you slow down. But Kirk
<BR>and Perry and Jo and I are all going to do our best to make sure that none of
<BR>you get eaten, because you all have big pieces of pie that need to get eaten
<BR>and so we can't let the bakers down. Okay?"
<BR>
<BR>There is a chorus of nods. Some of the kids look a little more worried now,
<BR>but not too much - this is big Uncle Jono, he's been part of lots of stories
<BR>that he's told us, he just saved Derek from getting eaten, sure he can take
<BR>care of me.
<BR>
<BR>"Okay? Great!" Jono gets back up. "All right, folks, let's start gearing up.
<BR>We leave in ten minutes."
<BR>
<BR>----
<BR>
<BR>Scene II - 9:15pm.
<BR>
<BR>Perry opens the door a crack and peeks out one way. Then he opens the door a
<BR>little more and looks around it.
<BR>
<BR>"No lutins. We're clear" he whispers.
<BR>
<BR>"Okay" comes Jono's whisper from behind. Perry steps out, followed closely
<BR>behind by Jono. They both take up positions each watching an end of the
<BR>corridor. Then Kirk starts heading out, followed by a stream of children,
<BR>Kevin walking among them, with Jono staying in front while Perry stays in
<BR>place. Dana and Jo bring up the rear of the stream, Jo closing the door
<BR>behind her, and then they head off, with Perry bringing up the rear.
<BR>
<BR>Each of the children keeps completely silent as they move along - nobody
<BR>wants to miss out on their chance at a slice of pie. Kirk and Jono trade
<BR>positions, Jono now slinks along as quietly as any cat, coiled whip in one
<BR>hand, while Kirk stays in front, ready to greet either his fellow troops at
<BR>the gate, or an ill-fated horde of Lutins. Jo has one of her daggers out and
<BR>Dana has her sword drawn; Perry doesn't, but his paw stays on the hilt, just
<BR>in case.
<BR>
<BR>As soon as they turn the corner, a "Who goes there?" comes from the direction
<BR>of the gate.
<BR>
<BR>Kirk relaxes. "That's Barklund. We almost certainly still own the gate." Then
<BR>he calls back. "Commander Kirkland Russell, with party of over two score."
<BR>
<BR>There's an audible sigh of relief, and then three soldiers appear from
<BR>various places of concealment. "Commander, glad to see you're still all
<BR>right."
<BR>
<BR>"Likewise for yourself, Corporal. What state is the gate in?"
<BR>
<BR>"Holding, sir," the soldier reports. "They stopped banging on it about five
<BR>minutes after you left; we think they were ordered to the Duke's Keep
<BR>instead. We're not terribly close to any major gathering spots, so we think
<BR>it likely they want the manpower elsewhere, sir."
<BR>
<BR>Kirk nods, then waves everyone forward. Kevin notes the signal, gives the
<BR>same to the trio in back, and they head for the Gate, Kirk explaining their
<BR>plan to Barklund all the while. Jono turns to the kids and puts his paw to
<BR>his lips, indicating silence. The game is still going, and so the kids don't
<BR>speak.
<BR>
<BR>* * * * * *
<BR>
<BR>The doors don't look damaged at all when they finally get there, and nobody
<BR>is banging on them. "So far so good..." Jono says softly as Dana moves up to
<BR>join him. "Everyone ready to get moving?"
<BR>
<BR>"Just about." Kirk turns to Barklund. "Okay. You're in charge of this gate
<BR>while I'm away. Hold it as long as you can until relieved. If this proves
<BR>impossible at any point, you are to abandon this place and take all available
<BR>weapons and men to the Banquet Hall, where you should receive new orders. If
<BR>the Banquet Hall has been evacuated, your next destination should be the
<BR>Chapel. Is this understood?"
<BR>
<BR>
<BR>"Sir!" Barklund says, standing at attention. "Orders will be carried out
<BR>exactly as you say, sir."
<BR>
<BR>
<BR>"Good." Kirk nods to the Corporal, then turns towards the doors. "Be prepared
<BR>to open the doors on my order, and reclose them on Corporal Barklund's!" he
<BR>yells to the gate crew. There is a chorus of "Yes Sirs!" as the orders are
<BR>acknowledged.
<BR>
<BR>"Everybody get ready to run!" Jono says to the kids, who are even now
<BR>gathering up into threes as discussed before, several of them very scared,
<BR>but all of them determined not to let Uncle Jono down. "All ready?" There's a
<BR>chorus of nods. "Ready in back?" Jono calls to Perry and Jo, who also nod.
<BR>"Dana?" She nods. "Okay, Kevin, do your thing."
<BR>
<BR>Kevin closes his eyes, breathes deeply, and then begins to chant, recasting
<BR>the warming spell he'd had running earlier. "Got it. We're all ready to
<BR>go..."
<BR>
<BR>Kirk lowers himself down so his horns are pointed outward, breathing heavily,
<BR>preparing himself. "Barklund?"
<BR>
<BR>"Sir. Good luck, sir."
<BR>
<BR>Kirk nods, then calls out.
<BR>
<BR>"OPEN THE GATES!"
<BR>
<BR>The doors have barely swung open before Kirk has taken off, bellowing and
<BR>charging like any other enraged bull, clearing a path for the children.
<BR>
<BR>"LET'S GO!" screams Jono, and with that he and Dana are off, with nearly
<BR>fourscore children running as fast as they have ever flown in their lives
<BR>after Uncle Jono.
<BR>
<BR>****
<BR>End part 12a</FONT><FONT COLOR="#000000" SIZE=3 FAMILY="SANSSERIF" FACE="arial" LANG="0"> </XMP></FONT><FONT COLOR="#0f0f0f" SIZE=3 FAMILY="SANSSERIF" FACE="Arial" LANG="0">
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