[Mkguild] Running Wild (part 2 of ?)

Hallan Mirayas hallanmirayas at hotmail.com
Fri Sep 28 21:49:27 CDT 2007


I'd enjoy a thread like that.

Hallan

From: shazerfox at hotmail.com
To: mkguild at lists.integral.org
Subject: RE: [Mkguild] Running Wild (part 2 of ?)
Date: Fri, 28 Sep 2007 19:59:54 -0600







Bah, I know.  I eventually got over it after a good chat with a couple of foxes, no less.   ;o)
I'm just surprised that this would even come up as a problem at all.  Give me some more time to learn all the ins and outs of Metamor.

So, for fair warning, I will have no less than 4 canines in the story I'm working on.  It's my namesake and his family, so my hands are a bit tied.  I'm now considering having them buy a house next door to Kimberly and Charles *evil grin*, but don't worry...we'll bring over casseroles!  I'll also have two TGs, an AR, and possibly an otter, just to balance out the scales a bit.

But this whole thing got me thinking.  What are the reasons authors have for choosing which curse befalls their characters?  I know some are obvious, and central to their plotline, but I'd like to hear everyone's inspiration for when it doesn't rule the storyline.  Maybe I'll start a thread for this on the wiki.



> Date: Fri, 28 Sep 2007 19:25:54 -0400
> From: michael.k.olson at gmail.com
> To: MKGuild at lists.integral.org
> Subject: Re: [Mkguild] Running Wild (part 2 of ?)
> 
> Heh, I wouldn't take anything too personal here.  The fact of the
> matter is that MK stories have waged an eternal war establishing
> either canids (lead by foxes) and rodents (lead by rats) as the group
> containing the most characters.  It speaks to Charles' incredible
> abilities that he has almost singlehandedly kept the latter camp in
> the race.
> 
> And when I say "fact of the matter" what I mean is "something
> completely made up".
> 
> I also have difficulty imagining Matty as being intentionally callous
> toward any new writer, so I'd brush it off and get back into the fray
> Shaz :)
> 
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