[Mkguild] Metamor Laws and Customs (and Thieve's Guilds)
Chris
chrisokane at verizon.net
Thu Jan 10 16:20:56 EST 2008
-----Original Message-----
From: mkguild-bounces at lists.integral.org
[mailto:mkguild-bounces at lists.integral.org] On Behalf Of C. Matthias
Sent: Thursday, January 10, 2008 5:20 AM
To: Michael Bard; Raven Blackmane
Cc: Metamor Keep
Subject: Re: [Mkguild] Metamor Laws and Customs (and Thieve's Guilds)
At 05:56 AM 1/9/2008, Michael Bard wrote:
> > When I get around to it, you'll see that Julian's group does have
day
> > jobs as it were.
>
>Understood. I still need for Yvarra to try and make contact with the
TG, if
>there is any, in Euper, so I REALLY need some info on that guild as
that
>will be the plot of the next story. Euper would also have FAR better
>pickings due to the higher percentage of visitors.
Honestly, I haven't worked out too many details of that Guild.
But given the propensity for people to define things without ever
writing stories about them, even afte rI have written things about
them in my stories, I probably ought to do something. I'll get back
to you on that.
> > Further, given that in every one of my stories, I have had no
> > difficulty in describing merchants making said trek, or characters
> > themselves makin said trek, the paucity you describe is not as
severe
> > as you think.
>
>According to the Wiki information about MK, the ridge plateau is ~150'
up
>from the ground below. The walls are practically cliffs -- stated as
being
>impossible to climb without rope (I wonder how Winter Assault got into
the
>keep in the first place? Hang gliders?) The "Killing Zone" is
described
>as a very unfriendly place that people try to get through as quickly as
>possible. So, merchants have to climb up some kind of road that climbs
150'
>vertically in a fairly short horizontal distance (hence the
switchbacks), go
>through the ominous Killing Grounds, and drive the length of "Metamor
Town"
>before they can sell anything?
I think that's a complete load of hooey. This sounds to me like
somebody putting information in the Wiki without having ever read any
of the stories most of us have written. In Winter Assault, I had Sir
Saulius and Sir Egland chase Sir Bryonoth riding Duke Thomas down the
castle side of the ridge. They took switchbacks the whole way, so it
was steep, but there is no way it was that steep or that big a drop.
>>>All right. I do not know exactly when that entry were made in the
wiki but it is a mistake that can easily be corrected. I'll change it to
read:
"The slopes below the curtain wall are in most places steep and hard to
climb without a rope but is passable in spots. Even a horse and rider
can make their way down it if done with care."
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