[Mkguild] getting back in where to start

jerethdalion jerethdagryphon at noodleninja.com
Sun Jan 13 18:37:43 EST 2008


where do i start on new storys been to depressed to read
----- Original Message ----- 
From: "Chris" <chrisokane at verizon.net>
To: "'C. Matthias'" <jagille3 at vt.edu>; "'Michael Bard'" 
<mwbard at transform.to>; "'Raven Blackmane'" <ravenb at transform.to>
Cc: "'Metamor Keep'" <mkguild at lists.integral.org>
Sent: Saturday, January 12, 2008 2:44 AM
Subject: RE: [Mkguild] Metamor Laws and Customs (and Thieve's Guilds)


> This is an old email. Sorry but this was sent by the list a second time.
>
>   Chris
>   The Lurking Fox
>
>
> -----Original Message-----
> From: mkguild-bounces at lists.integral.org
> [mailto:mkguild-bounces at lists.integral.org] On Behalf Of C. Matthias
> Sent: Wednesday, January 09, 2008 4:38 PM
> To: Michael Bard; Raven Blackmane
> Cc: Metamor Keep
> Subject: Re: [Mkguild] Metamor Laws and Customs (and Thieve's Guilds)
>
> At 05:56 AM 1/9/2008, Michael Bard wrote:
>> > When I get around to it, you'll see that Julian's group does have
> day
>> > jobs as it were.
>>
>>Understood.  I still need for Yvarra to try and make contact with the
> TG, if
>>there is any, in Euper, so I REALLY need some info on that guild as
> that
>>will be the plot of the next story.  Euper would also have FAR better
>>pickings due to the higher percentage of visitors.
>
> Honestly, I haven't worked out too many details of that Guild.
>
> But given the propensity for people to define things without ever
> writing stories about them, even afte rI have written things about
> them in my stories, I probably ought to do something.  I'll get back
> to you on that.
>
>> > Further, given that in every one of my stories, I have had no
>> > difficulty in describing merchants making said trek, or characters
>> > themselves makin said trek, the paucity you describe is not as
> severe
>> > as you think.
>>
>>According to the Wiki information about MK, the ridge plateau is ~150'
> up
>>from the ground below.  The walls are practically cliffs -- stated as
> being
>>impossible to climb without rope (I wonder how Winter Assault got into
> the
>>keep in the first place?  Hang gliders?)   The "Killing Zone" is
> described
>>as a very unfriendly place that people try to get through as quickly as
>>possible.  So, merchants have to climb up some kind of road that climbs
> 150'
>>vertically in a fairly short horizontal distance (hence the
> switchbacks), go
>>through the ominous Killing Grounds, and drive the length of "Metamor
> Town"
>>before they can sell anything?
>
> I think that's a complete load of hooey.  This sounds to me like
> somebody putting information in the Wiki without having ever read any
> of the stories most of us have written.  In Winter Assault, I had Sir
> Saulius and Sir Egland chase Sir Bryonoth riding Duke Thomas down the
> castle side of the ridge.  They took switchbacks the whole way, so it
> was steep, but there is no way it was that steep or that big a drop.
>
> I have never imagined that there was nearly so much difficulty in
> merchants bringing their wares into Metamor itself.  If we are going
> to make that the case, a lot of the details in my stories set in
> Metamor town can be thrown out, and pretty much all my plans for the
> future can be thrown out too.
>
> Personally, I'd throw out the ideas of people who aren't bothering to
> write in the setting, but feel the need to populate the Wiki with
> details nobody has used.
>
>> > The Festival grounds tend to be inside the curtain wll, as has been
>> > established in previous tales.  You know the merchants are going to
>> > want to go where the people are to sell their wares.
>>
>>It is also stated in the Wiki under the map of the keep that "Metamor
> Town"
>>is crammed with buildings.  Crammed with buildings does not a Festival
>>Grounds allow.  The Wiki also states that the commons (fields for
> festivals
>>etc.) are outside the keep and Euper.
>
> I always saw the festival grounds as being in the Killing Fields, and
> have written such for previous festivals.  In fact, Kamau had done up
> some schematics on the size of the Killing Fields.  I'm attaching two
> of the pictures he did to provide its dimensions.
>
>>Now, given that "Metamor Town" is largely burned, I've left about half
> of it
>>as either surviving and repaired, or rebuilt, and the rest as "levelled
> and
>>removed" for materials, and for safety.  Thus, there now IS a commons
> area
>>inside "Metamor Town".  There is also a market just inside the Killing
>>Fields where the farmers can stop dragging their carts and just sell
> stuff
>>:)
>
> Do any of you even listen to me when I post things?  I have sent
> several posts on this subject, but I haven't noticed one
> acknowledgement to any of my contributions to this discussion!
>
> I pointed out that I felt it unrealistic to assume that most of the
> town had been burned.  Sections yes, but many sections would have
> been unharmed.
>
> Incidentally, I burned down Gregor's Bakery (though Charles helped
> them rebuild part of it in Wagging Tongues Will).  By Festival time,
> it would have been rebuilt.
>
>>What I think the intent is, is that the big caravans just go to Euper.
>>There is an unloading whereas local merchants lug the stuff up to the
> keep
>>proper and sell it to the "rich Metamorans".  Regardless, due to the
> stated
>>geography, it is a fair trip, at least an hour with a loaded cart given
> the
>>slope.
>
> No, no, no!!!!!  Some can go to Euper, yes, but I think a lot would
> go to Metamor, because they can ask a higher price for their
> wares.  Given that the Metmaorians would have to pay to have it
> brought up into the city walls one way or another, why shouldn't the
> merchant enjoy the extra income?
>
> May He bless you and keep you in His grace and love,
>
> Charles Matthias
>
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