[Mkguild] getting back in where to start

jerethdalion jerethdagryphon at noodleninja.com
Wed Jan 16 08:24:58 EST 2008


i remember reading lots but i always picked bitsand never found any 
continuaty to them winter assault if you have a link ill start there need to 
find where my own storty fits in
----- Original Message ----- 
From: "Chris" <chrisokane at verizon.net>
To: "'jerethdalion'" <jerethdagryphon at noodleninja.com>
Sent: Wednesday, January 16, 2008 6:22 AM
Subject: RE: [Mkguild] getting back in where to start


>
> Have you read any of the stories before? You might want to start with
> Winter Assault or the stories right after them.
>
>   Chris
>   The Lurking Fox
>
>
> -----Original Message-----
> From: mkguild-bounces at lists.integral.org
> [mailto:mkguild-bounces at lists.integral.org] On Behalf Of jerethdalion
> Sent: Sunday, January 13, 2008 6:38 PM
> To: mkguild at lists.integral.org
> Subject: [Mkguild] getting back in where to start
>
> where do i start on new storys been to depressed to read
> ----- Original Message ----- 
> From: "Chris" <chrisokane at verizon.net>
> To: "'C. Matthias'" <jagille3 at vt.edu>; "'Michael Bard'"
> <mwbard at transform.to>; "'Raven Blackmane'" <ravenb at transform.to>
> Cc: "'Metamor Keep'" <mkguild at lists.integral.org>
> Sent: Saturday, January 12, 2008 2:44 AM
> Subject: RE: [Mkguild] Metamor Laws and Customs (and Thieve's Guilds)
>
>
>> This is an old email. Sorry but this was sent by the list a second
> time.
>>
>>   Chris
>>   The Lurking Fox
>>
>>
>> -----Original Message-----
>> From: mkguild-bounces at lists.integral.org
>> [mailto:mkguild-bounces at lists.integral.org] On Behalf Of C. Matthias
>> Sent: Wednesday, January 09, 2008 4:38 PM
>> To: Michael Bard; Raven Blackmane
>> Cc: Metamor Keep
>> Subject: Re: [Mkguild] Metamor Laws and Customs (and Thieve's Guilds)
>>
>> At 05:56 AM 1/9/2008, Michael Bard wrote:
>>> > When I get around to it, you'll see that Julian's group does have
>> day
>>> > jobs as it were.
>>>
>>>Understood.  I still need for Yvarra to try and make contact with the
>> TG, if
>>>there is any, in Euper, so I REALLY need some info on that guild as
>> that
>>>will be the plot of the next story.  Euper would also have FAR better
>>>pickings due to the higher percentage of visitors.
>>
>> Honestly, I haven't worked out too many details of that Guild.
>>
>> But given the propensity for people to define things without ever
>> writing stories about them, even afte rI have written things about
>> them in my stories, I probably ought to do something.  I'll get back
>> to you on that.
>>
>>> > Further, given that in every one of my stories, I have had no
>>> > difficulty in describing merchants making said trek, or characters
>>> > themselves makin said trek, the paucity you describe is not as
>> severe
>>> > as you think.
>>>
>>>According to the Wiki information about MK, the ridge plateau is ~150'
>> up
>>>from the ground below.  The walls are practically cliffs -- stated as
>> being
>>>impossible to climb without rope (I wonder how Winter Assault got into
>> the
>>>keep in the first place?  Hang gliders?)   The "Killing Zone" is
>> described
>>>as a very unfriendly place that people try to get through as quickly
> as
>>>possible.  So, merchants have to climb up some kind of road that
> climbs
>> 150'
>>>vertically in a fairly short horizontal distance (hence the
>> switchbacks), go
>>>through the ominous Killing Grounds, and drive the length of "Metamor
>> Town"
>>>before they can sell anything?
>>
>> I think that's a complete load of hooey.  This sounds to me like
>> somebody putting information in the Wiki without having ever read any
>> of the stories most of us have written.  In Winter Assault, I had Sir
>> Saulius and Sir Egland chase Sir Bryonoth riding Duke Thomas down the
>> castle side of the ridge.  They took switchbacks the whole way, so it
>> was steep, but there is no way it was that steep or that big a drop.
>>
>> I have never imagined that there was nearly so much difficulty in
>> merchants bringing their wares into Metamor itself.  If we are going
>> to make that the case, a lot of the details in my stories set in
>> Metamor town can be thrown out, and pretty much all my plans for the
>> future can be thrown out too.
>>
>> Personally, I'd throw out the ideas of people who aren't bothering to
>> write in the setting, but feel the need to populate the Wiki with
>> details nobody has used.
>>
>>> > The Festival grounds tend to be inside the curtain wll, as has been
>>> > established in previous tales.  You know the merchants are going to
>>> > want to go where the people are to sell their wares.
>>>
>>>It is also stated in the Wiki under the map of the keep that "Metamor
>> Town"
>>>is crammed with buildings.  Crammed with buildings does not a Festival
>>>Grounds allow.  The Wiki also states that the commons (fields for
>> festivals
>>>etc.) are outside the keep and Euper.
>>
>> I always saw the festival grounds as being in the Killing Fields, and
>> have written such for previous festivals.  In fact, Kamau had done up
>> some schematics on the size of the Killing Fields.  I'm attaching two
>> of the pictures he did to provide its dimensions.
>>
>>>Now, given that "Metamor Town" is largely burned, I've left about half
>> of it
>>>as either surviving and repaired, or rebuilt, and the rest as
> "levelled
>> and
>>>removed" for materials, and for safety.  Thus, there now IS a commons
>> area
>>>inside "Metamor Town".  There is also a market just inside the Killing
>>>Fields where the farmers can stop dragging their carts and just sell
>> stuff
>>>:)
>>
>> Do any of you even listen to me when I post things?  I have sent
>> several posts on this subject, but I haven't noticed one
>> acknowledgement to any of my contributions to this discussion!
>>
>> I pointed out that I felt it unrealistic to assume that most of the
>> town had been burned.  Sections yes, but many sections would have
>> been unharmed.
>>
>> Incidentally, I burned down Gregor's Bakery (though Charles helped
>> them rebuild part of it in Wagging Tongues Will).  By Festival time,
>> it would have been rebuilt.
>>
>>>What I think the intent is, is that the big caravans just go to Euper.
>>>There is an unloading whereas local merchants lug the stuff up to the
>> keep
>>>proper and sell it to the "rich Metamorans".  Regardless, due to the
>> stated
>>>geography, it is a fair trip, at least an hour with a loaded cart
> given
>> the
>>>slope.
>>
>> No, no, no!!!!!  Some can go to Euper, yes, but I think a lot would
>> go to Metamor, because they can ask a higher price for their
>> wares.  Given that the Metmaorians would have to pay to have it
>> brought up into the city walls one way or another, why shouldn't the
>> merchant enjoy the extra income?
>>
>> May He bless you and keep you in His grace and love,
>>
>> Charles Matthias
>>
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.19.0/1216 - Release Date:
>> 1/9/2008 10:16 AM
>>
>>
>>
>> No virus found in this outgoing message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.19.0/1216 - Release Date:
>> 1/9/2008 10:16 AM
>>
>>
>>
>> _______________________________________________
>> MKGuild mailing list
>> MKGuild at lists.integral.org
>> http://lists.integral.org/listinfo/mkguild
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date:
>> 12/01/2008 14:04
>>
>>
>
>
> _______________________________________________
> MKGuild mailing list
> MKGuild at lists.integral.org
> http://lists.integral.org/listinfo/mkguild
>
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.19.2/1222 - Release Date:
> 1/13/2008 12:23 PM
>
>
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date:
> 1/14/2008 5:39 PM
>
>
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.19.2/1224 - Release Date: 
> 14/01/2008 17:39
> 




More information about the MKGuild mailing list