[Mkguild] Life Expectancy in MK universe

Kit stormkit10 at gmail.com
Tue Sep 16 15:16:16 EDT 2008


Oh, I definitely like that idea. It clears up a whole big mess that would
otherwise be made. Since the curse is tied to a person's life, when they die
the curse breaks? It sounds reasonable and couldn't possibly lead to a
finding for a cure (which many people would be worried about) since to be
cured is to die. In most cases, it would occur posthumously, but in the case
of ARs, since their curse is youth, they die of old age, but continue to
live for a day or two afterwards while it catches up with them. Are there
any protests to this idea?

On Tue, Sep 16, 2008 at 8:51 AM, Hallan Mirayas
<hallanmirayas at hotmail.com>wrote:

>  > Date: Thu, 11 Sep 2008 21:58:58 -0400
> > To: tatsushu at gmail.com; daemonpontos at gmail.com
> > From: jagille3 at vt.edu
> > This is true. There was a discussion a number of years ago about how
> > the ARs age, since there is no apparent reason for them to
> > die. Raven pointed out that the free radicals would still accumulate
> > in their system which would lead to cell death. So in essence, at
> > some point in their "old age" the body would just start breaking
> > down. Death would come swiftly to an AR after a number of
> > years. But in general, they will have longer lives than animal
> > morphs who have beastly biologies to contend with.
>
> If I recall correctly, the specifics of an AR's "old age" were that they
> would first lose their ability to age/youthen themselves, getting stuck at
> whatever age they happen to be when their AR abilities wear out.  After
> that, they start to age quite rapidly, and end up dying of old age the sa=
me
> as everybody else.
>
> Hallan
>
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