[Mkguild] MK - The curse!

Kit stormkit10 at gmail.com
Thu Sep 25 21:36:38 EDT 2008


He'd have to find me first :P But don't worry, I'm done with this argument.

Kit

On Thu, Sep 25, 2008 at 8:21 PM, Hallan Mirayas
<hallanmirayas at hotmail.com>wrote:

>  Agreed.  Don't make me have taurform Drift sit on you.
>
> Hallan
>
> ------------------------------
> Date: Thu, 25 Sep 2008 12:48:30 -0500
> From: nighthawkmal2 at gmail.com
> To: stormkit10 at gmail.com
> Subject: Re: [Mkguild] MK - The curse!
> CC: mkguild at lists.integral.org
>
>
> Hey, guys. The subject has been handled and now we can all *GET OVER* it.
>
> On 9/25/08, *Kit* <stormkit10 at gmail.com> wrote:
>
> (Accidentally sent this only to Pontos <.<;)
>
> ---------- Forwarded message ----------
> From: *Kit* <stormkit10 at gmail.com>
> Date: Thu, Sep 25, 2008 at 1:35 PM
> Subject: Re: [Mkguild] MK - The curse!
> To: Pontos <daemonpontos at gmail.com>
>
>
> While I agree with the idea, Pontos has a good point, that we've already
> been doing this for a while now in some way or another. There is hardly a
> need to make an official rule about it. It might be a declaration, and a
> situation that can be exploited, but it hardly needs to be written into t=
he
> curse rules itself. The rules are more things that MUST or must NOT happe=
n,
> not what CAN happen. That said, there are several instances in which the
> curse hit people after a lesser amount of time in the archives. I myself
> thought the time limit was one week and wrote my first story accordingly.=
 I
> know that there are several other instances in which the time varied oddly
> (I forget who, but I think someone got hit after only three days.) Ryx got
> hit more than a hundred miles from the keep because he got hit with the
> curse before age 14 and had a delayed reaction, and Oren lasted about two
> months before getting the double whammie. All of these are examples of wh=
ere
> things didn't go exactly according to plan, but new rules hardly need to =
be
> made for them. I feel that this case is not so much different. Interventi=
on
> of a deity is certainly a good reason to cause the curse to act different=
ly
> from normal, but a rule is NOT needed to point it out. I'd rather leave it
> where the writers do not have an easy explanation for why they bend the
> rules and have to make one themselves. It helps with the creative process.
> *shrug* That said, there's no express reason why it shouldn't be a rule
> either and in the end it's really not that important because it's still
> going to be true.
>
> Kit
>
> 2008/9/25 Pontos <daemonpontos at gmail.com>
>
>   If the solution were adding a new rule, then i think it's fine, save for
> the last sentence. It is somewhat redundant, and explaining the effect on
> just one religion/use. Such effect can be stated on any chat, question or
> discussion. It is not necessary to state it on the rule itself.
>
> Aside from that, I don't like the idea of adding a new rule. We can simply
> leave it as the possibility of an intervention by Eli or any other god on
> the effects of the curse in a small scale (like avoiding one of the three
> curses), and not something established on the foundations of the curse. S=
uch
> change seems drastic for something that in the end is not a big deal.
> Just how many religious leaders (be it followers or lightbringers) will e=
nd
> up in the valley throughout history anyway?.
>
> Pontos
>
> Chris wrote:
>
>  After some considerable discussion on the subject I am adding another
> rule to the curse:
> 5: Priests and the like (nuns, priestesses etc) have a sort of 'divine
> privilege' that can effect what part of the curse they get. It's just that
> the Followers invoke it because they don't like female priests.
>
>    How does that sound?
>
>
>    Chris
>    The Lurking Fox
>
>
>
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> --
> TTFN!!!
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