[Mkguild] Newcomer

Nathan Pfaunmiller azariahwolf at gmail.com
Thu Aug 5 15:56:39 UTC 2010


I believe the hybrid in question was Topo.  I browsed thru the list
until I found a name that sounded right, but I can't confirm because
he doesn't have a written character page.

-LurkingWolf

On Thursday, August 5, 2010, Elliott Olson <ejolson at wiktel.com> wrote:
> Hello ,
>
> The wiki has this to say:
>> Werewolf: The most common lycanthrope in western Galendor. Born
>> werewolves usually travel in close-knit packs. Unfortunately, this
>> is also one of the variants that is most often bestowed as a
>> magical curse, usually by priestesses of Lilith.
> Which doesn't appear to limit *all* werewolves to Lilith's control.
> There is a wererat that got the animal transform curse in the form of
> a bird, which makes for an odd hybrid, but I don't recall his name and
> Google won't let me find him in the archives. :P
> Prof recently introduced Dustin, an AR-cursed werewolf and I don't
> recall anything said about him regarding Lilith's control or losing
> his soul to her.
>
>
> Wednesday, August 4, 2010, 11:52:10 PM, Kit wrote:
>
> K> One thing of importance however... MK already has werewolves and they're of
> K> the evil mindless killers variety. If you character is going to turn into a
> K> wolf during full moons you're going to need a different explanation than
> K> that since werewolves are created by one of the daedra (evil gods of the
> K> lightbringer religion) and all werewolves lose their soul to her and become
> K> her servants. Again, nothing to stop your character from turning into a
> K> wolf, but just be careful about what's already established.
>
> Thursday, August 5, 2010, 7:22:06 AM, Ryx wrote:
>
> R> I do believe there have been other stories that feature lycanthropes not of the
> R> 'mindless killing machine' type.
> R> I recall clearly one where the lycanthropic person was animorph cursed yet
> R> retained their original lycanthropy (which was either a bird of some sort or a
> R> mouse, I do not recall immediately - but not a werewolf).
>
> R> I am not wholly averse to the idea of sane werewolves, but we have to exercise
> R> all due care in how we introduce and manage them in the story setting.  They
> R> would be so rare as to be quasi-unique and NOT seen in any sort of favorable
> R> light, especially around Metamor as they've had to deal with them in the past
>
> --
> Best regards,
>  Elliott                            mailto:ejolson at wiktel.com
>
>
> 
>
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