[Mkguild] Proposed redesign of the Mages' Guild Tower
Skylos
skylos at gmail.com
Thu Aug 19 21:07:33 UTC 2010
Based on what you have said here I can confirm that I understand what you
are saying and the layout you are speaking of, but you aren't actually
answering the question I am asking.
The question is *is that a pragmatic layout*. when every 360 degrees is
another 200 feet of walking, five floors is 1000 feet of straight-line
movement and delay. You have to walk all the way around the floor to get to
the next floor.
But you can solve that problem easily enough. Imagine as you come to the
'join point' on the third floor you see two portals and a passthrough. They
don't look remarkable - just like an arch sequence over the passageway - but
through the right side you see the fourth floor, the center is a
continuation of the third perfectly normal, and the left is the second floor
corridor.
______ ______ ______
/ \ / \ / \
| 2 | | 3 | | 4 |
| | | | | |
| | | | | |
| | | | | |
|______| |______| |______|
If you needed to go from the first floor to the fifth you'd go through
portal-to-second, loop 180 degrees across the hallway and come out 2 arch
labeled above. another 180 degrees and through arch labeled 4, another 180
across the hallway through the arch and you're on the fifth floor. you can
then immediately tight 180 back through the center portal to get to your
destination.
Faster than stairs, uses your portals, kind of cool, is bidirectional
without having to run 200 feet between utilizations. Might get dizzy
running around in circles though. Right?
Skylos
On Thu, Aug 19, 2010 at 2:58 PM, Ian Jones <Ian.Jones at valpo.edu> wrote:
> On Wednesday - August 18, 2010 at 4:26 PM, Skylos <skylos at gmail.com>
> wrote:
> >Based on what I'm reading, it sounds like its a mobius hallway - if you
> run in a clockwise direction, you won't be running uphill, >you won't run
> downhill, but your ears will pop and you will find yourself entering the
> entrance hall from the other side.
>
> Not true. If the hallway was a Mobius construct, you would walk to the
> attic on the top side of the stairway or ramp or whatever you use to get
> from one floor to another, and back down to the entrance hallway on the
> underside. Of course, you wouldn't notice the flip, and everything would be
> oriented away from what you think of as floor anyway.
>
> The tower sounds like a dimensional circle, where either the top of the
> tower is a portal down to the basement or the whole thing is cuved about in
> a circle so that the top and bottom are connected while the tower itself
> remains geometrically straight. It's like the space *around* the tower is
> curved, but the tower *itself* isn't - from the point of view of the
> people walking through it.
>
> Or the tower is a series of circles laid over one another through
> fancy dimensional manipulation. In that case, it'd just be like a regular
> circle, only you'd have to go around 720, 1080, 1440, etc. degrees of
> rotation before you got back to the beginning. Each 360 degree interval be
> a different floor, and would have its own customizable space (rooms and
> stuff). Each 360 degree would also be in its own little dimension, and they
> would be layered over each other with transitions between them where you
> would normally run out of circle.
>
> If I have confused you, send me an email and I'll try and explain things.
> I can't promise any clarifying results; it's had to explain things like this
> without pictures.
>
> Ian
>
>
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