[Mkguild] Proposed redesign of the Mages' Guild Tower
Elliott Olson
ejolson at wiktel.com
Mon Aug 23 04:43:10 UTC 2010
Hello Mkguild],
I'm more interested in defining the guild's status and organization
(or lack thereof) right now than defining the tower's construction.
I'm (not very quickly) approaching the point where a newcomer will be
inquiring about it (just like a soldier would ask about the local
military and a thief might discreetly seek out a thieves' guild).
Thursday, August 19, 2010, 9:42:43 PM, you wrote:
CO> I agree with Ryx (now that alone is a scary concept!) that you are over
CO> complicating the idea - just take Stealth's idea at face value. The hallway
CO> going on forever in a loop is just that. After all this is MK and the whole
CO> keep is one giant magical place and defies all the laws of physics. so we
CO> can just suspend reality and go with a cool idea.
CO> Chris
CO> The Lurking Fox
CO> From: mkguild-bounces at lists.integral.org
CO> [mailto:mkguild-bounces at lists.integral.org] On Behalf Of Ryx
CO> Subject: Re: [Mkguild] Proposed redesign of the Mages' Guild Tower
CO> Good gods why so bloody complicated??
CO> You're proposing a monstrously huge thing here out of stone cold nothing,
CO> complicated enough to plunk down on the NYC skyline.
CO> K.I.S.S. folks... it's a tower. Just describe it as a tower. Don't get
CO> fancy schmancy with the designs... we're looking at 900-1100 AD technology
CO> here, albeit with a bit of magical spice thrown in. People of the time
CO> simply won't be able to concieve much of the stuff you're trying to
CO> implement here.
CO> IMO - keep it as a stack of rocks & wood! Keep it simple! Let Kyia do all
CO> of that fancy stuff in the background and just write the stories!
CO> Ryx.
--
Best regards,
Elliott mailto:ejolson at wiktel.com
!DSPAM:4c71fc65117791398310010!
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