[Mkguild] The Sathmore empire
C. Matthias
jagille3 at vt.edu
Sun Dec 8 00:14:51 UTC 2013
The purpose of Medieval Guilds was to provide a way of ensuring for
their members in a city the following:
1. A reasonable standard of living
2. Consistent training
3. Community (they often celebrated feast days together amongst other
activities)
4. Provide a system of Quality Assurance through ranking.
5. No competition to drive them out of business
6. Allowed them to spend more time on individual items; no mass
production here.
7. Provided a system of reliable apprenticing so that they would
always have a support staff.
So forth and so on. As guilds gained in influence they would affect
the politics of the town, but their purpose was always to ensure
their membership would be cared for and would not be in want if
possible. They were an economic and community organization which
impacted the culture of town-life in Medieval times and only lost
their grip after the Black Death and with the advent of technological
innovations that favored mass production.
May He bless you and keep you in His grace and love,
Charles Matthias
At 01:16 PM 12/7/2013, christian okane wrote:
>Content-type: multipart/alternative;
> boundary="Boundary_(ID_MfPa6oz/RjGsfJKzsJQXjw)"
>Content-language: en-us
>
>The Arenul Ceen is the official magic organization in the Sathmore
>empire. There are others but it is the top organization. The exact #
>in it do need some trimming perhaps which is why the wiki lists the
>size as estimated. The organizations big problem is the stricvt
>control the royal family has over it. It stifles creative thinking
>and keeps the group from doing anything really fast or well.
>
> The Arenul Ceen and the Marigund mages guild represent the two
> extremes of magic guilds. One (Arenul Ceen) is very controlling,
> strictly organized and VERY class orientated. The represents some
> of the worst elements of guilds. The other (Marigund) is loosely
> controlled and organized and really doesn't care about class. But
> the Marigund group is a bit TOO money conscious and willing to sell
> at the right price. The Arenul Ceen wants to strictly control
> magic and thinks such knowledge should be horded and guarded. The
> Marigund guild wants to promote it see it spread as far and wide as
> possible by sharing such knowledge. Most other magic guilds
> usually fall somewhere in between.
>
>The problem with all guilds is they do tend to foster an 'us vs
>them' attitude which non-guild mages despise.
>
>Chris
>The Lurking Fox
>
>
>From: Ryx [mailto:sundansyr at yahoo.com]
>Sent: Friday, December 06, 2013 2:37 PM
>To: christian okane; 'MKGuild list'
>Subject: Re: [Mkguild] The Sathmore empire
>
>I wouldn't go so far as to say it's 'The' magic organization of
>Sathmore; there are Guilds aplenty, and many of them claim to be
>'The' magical authority in Sathmore. This, of course, leads to
>plenty of conflicts between the guilds both above and below board.
>
>Having read your wiki details I would say that this organization
>comes the closest to official authority, but I would probably pare
>its numbers down, otherwise it would overwhelm pretty much every
>other guild out there, including Metamor and Marigund.
>
>As well, it *wants* to crush them and actively works to make the
>life of other guilds bureaucratic hell. It also seeks to absorb any
>un-guilded mage that they encounter. Getting *into* the guild is
>easy - do it or get arrested, manna-blocked, killed, or worse -
>advancing beyond the lowest of the Master ranks is extremely
>difficult. Beyond Master things become extremely political.
>It also seeks to control how much magic is available to the public
>and at what costs (this being pretty much a universally embraced
>idea in Sathmore and a good bit of the Midlands) and is one of the
>few things that guilds work together to maintain. It is one of the
>major reasons un-guilded mages like Murikeer loathe the
>guilds. Since this guild is closely associated with the throne it's
>activities support the throne and its sales fatten the treasury immensely.
>I would even hazard to say that almost the entirety of the ruling
>Families are mages (usually minor or middling) and members of a
>sub-chapter of this guild, considering its purported size,
>influence, and reach.
>
>Ryx.
>
>
>On Friday, December 6, 2013 12:29 PM, christian okane
><<mailto:chrisokane at optimum.net>chrisokane at optimum.net> wrote:
>I am in the midst of doing a story set in the Arenul Ceen (The magic
>organization) in Sathmore. Are there any details I need to watch out
>for? Any story lines in motion?
>
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