[Mkguild] Regular visits to MK

Kolrim kolrim08 at gmail.com
Mon Sep 14 00:14:40 UTC 2015


Works for me.

Thanks for all the input everyone!

Kolrim

On Sun, Sep 13, 2015 at 1:44 AM, Ryx <sundansyr at yahoo.com> wrote:

> The curse is an incredibly complex, tangled, powerful magic that is
> omnipresent in Metamor.  Trying to figure out how much it had affected a
> person, before it actually begins to manifest, would be like figuring out
> how much salt was in a single cup of seawater in a bucket of the stuff -
> without removing that cup from the bucket to an environment without
> seawater.  Also, before it begins to manifest the curse is all but dormant,
> slowly gathering the necessary amount of mana to begin its transformation.
> As well, all mages 'sense' magic in a different way, some more sensitively
> or intuitively than others, so the degree one might determine the curse's
> influence beyond Metamor's influence would be highly unreliable.
>
> I do, however, agree with the 'pace of plot' approach though caution
> against any sort of 'quick reset' without some pretty good rationale - for
> an individual as opposed to a blanket rote for all.
>
>
>
> On Sunday, September 13, 2015 6:27 AM, Kolrim <kolrim08 at gmail.com> wrote:
>
>
>
> Hmmm....
>
> After reading all the various responses it seems that the general answer
> would be: whatever works best for your plot.
>
> And Amiga brings up a good point. Even if there is a 'quick reset' how
> would anyone know about it? Before the curse actually locks onto a person
> can a mage detect the curse 'working' on them? If so that would be an
> interesting use of mage abilities. Set up a 'Curse check-up station' for
> visitors and charge a minimal fee and have the mage say something like, you
> are about half-way to being cursed and/or should leave in X number of days
> to avoid being cursed. (This depends on what would be acceptable of course,
> and it could be something that some enterprising mage could set up
> themselves. IE future story idea, not something thats been around that
> nobody else noticed.)
>
> That was fun. A (small) story idea out of the blue.
>
> Kolrim
>
> On Sat, Sep 12, 2015 at 4:54 PM, AmigaDragon <ejolson at wiktel.com> wrote:
>
> While we readers and authors are talking about counters and timers
> because we have a good idea (with variants) how the curse takes effect,
> where would the characters themselves get such an idea of a quick
> reset letting them return in safety?
>
> Wednesday, September 9, 2015, 9:39:16 AM, Jack wrote:
>
> JM> I've absolutely got to have a character now who comes to the valley,
> stays
> JM> for 13 days and then leaves for half an hour thinking that'll "Reset
> the
> JM> clock."  Oh God it would be fun to do a comedy story about something
> like
> JM> that, or someone trying to use science to approach a curse that runs on
> JM> Plot.
>
> JM> On Tue, Sep 8, 2015 at 4:53 PM, C. Matthias <jagille3 at vt.edu> wrote:
>
> >> Keep in mind the travel times involved, and the amount of time and money
> >> it took to mount a venture in the first place!  Further, some of these
> >> merchants will be carrying goods from Metamor down to places a week or
> more
> >> away from the Curse, Ellcaran, Kelewair, Elvquelin, even Marigund or
> >> Salinon.  It's at LEAST two months by carriage to Marigund in good
> weather.
> >>
> >> May He bless you and keep you in His grace and love,
> >>
> >> Charles Matthias
> >>
> >> At 03:51 PM 9/8/2015, Ryx wrote:
> >>
> >> Stupid Yahoomail has the most inane editing interface in existence...
> >>
> >> Anyway, as to the argument about the time duration being too long:  That
> >> is exactly how it is supposed to be and should be.  If people can just
> flit
> >> in and out every day without any fear or risk of the curse it looses its
> >> impact.
> >> And an outside estimation of two days beyond the curse per day spent
> >> within - with the current manifestation time of 14 days - is merely one
> >> month.  That is not a great deal of time and certainly not onerous.
> >>
> >>
> >> On Tuesday, September 8, 2015 2:49 PM, Ryx <sundansyr at yahoo.com> wrote:
> >>
> >>
> >>
> >>
> >>
> >> On Tuesday, September 8, 2015 12:41 PM, christian okane <
> >> chrisokane at optimum.net> wrote:
> >>
> >>
> >> Didnt we have this argument a while back?  I'm not sure what to make of
> it
> >> but waiting months between visits seems excessively long time.
> >>
> >> Chris
> >>
> >>
> >>
> >> _______________________________________________
> >> MKGuild mailing list
> >> MKGuild at lists.integral.org
> >> http://lists.integral.org/listinfo/mkguild
> >>
> >>
>
>
> --
> Best regards,
>  AmigaDragon                            mailto:ejolson at wiktel.com
>
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