[Mkguild] On the adventure travel

Ryx Sundansyr at Yahoo.com
Mon Nov 20 06:21:11 UTC 2017


 
Well, those images are not entirely practical in the given era - certainly not the sausage shaped air bags or toting entire ships into the sky.  And they would have to find a prodigious source of silk or similar material - that's all that would be fine enough to be sealed and light enough to loft (that I know of).
You should look more toward early American Civil War attempts at recon balloons.  They were not terribly large and still tethered to the ground but would give some idea of early lighter than air craft.  Given a decade to work it out I'm sure the mages' guild and/or Murikeer could figure out how to make heavy things light enough to float, but certainly not fly.
I am somewhat averse to certain anachronisms, much to the chagrin of past MK writers, and this one toes the line... so the less 'advanced' it is, the better.  Though, granted, with magic the 'basket' could be more akin to a small ship's cabin though barely so.  Enough for perhaps three somewhat small and light weight creatures, ostensibly one of them avian (?).  Some of the weight could be reduced with magic, enough to get the thing airborn, so it would not plummet if it entered areas where magic was cancelled - it would simply loose loft over time.  Mind you, the cancellation of magic in Yesulam is gradual so that would prevent a catastrophic failure even if the craft was held aloft entirely by magic.
Also, it would be held aloft by heat rather than rare gasses.  That would be easily supplied by enchanted pyrocks (which are advanced apprentice enchanter objects, not exactly 'rare' aside from Guild market control demanding that the bulk of them be dis-enchanted rather than sold) created by anyone willing to take on the task.  One large enough, utilizing a very large flawless crystal of quartz or similar material (or a hefty chunk of mithril) would require more work to make usable by non-magic inclined operators.  It could be replaced with a perfectly normal (and far less efficient) fire should they become stranded where magic failed.A rudimentary airbag would not have a relief valve at the top, so its loft would be controlled by manipulating the heat source.
Also, supplies would be a *very major* concern, since weight is all important and supplies add considerable weight.  Anything metal would have to be replaced with hardened (magically perhaps) wood or bone to save weight as well.
Ryx.    On Sunday, November 19, 2017, 10:55:35 PM EST, Indagare . <brenner.mike at gmail.com> wrote:  
 
 I'm trying to figure out the logistics - how much should be based on actual science and how much folks here would be willing to have 'fudged' to allow the story to happen. One thing I particularly wanted was for it to fly without magic - so if it happens to cross over a magically dead area it won't immediately crash (though there could be other issues). I was looking up airships and came across a couple interesting ones:
https://bgoodscience.files.wordpress.com/2011/06/year-2000-05.jpg?w=540 https://us.123rf.com/450wm/shamain/shamain1701/shamain170100012/71106243-fantasy-steampunk-airship.jpg?ver=6
https://cdn.pixabay.com/photo/2015/12/28/13/31/hot-air-balloon-1111356_960_720.png

Would everyone be okay with something like one of these existing?
Also, I was planning to do some work on Fan Shoar and Irombi - is there a particular protocol for introducing new areas?
-Indy_______________________________________________
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