[Mkguild] On the adventure travel
cokane8116 at aol.com
cokane8116 at aol.com
Mon Nov 20 05:50:34 UTC 2017
Thats a cool looking airship! We are willing to fudge the facts so long as you do not take it too far. Perhaps keeping it a bit simply at first
There is no protocol but its best to run things by me first if you are not sure or post to the mailing list and MK wiki.
Chris
The Lurking Fox
-----Original Message-----
From: Indagare . <brenner.mike at gmail.com>
To: mkguild <mkguild at lists.integral.org>
Sent: Sun, Nov 19, 2017 10:55 pm
Subject: [Mkguild] On the adventure travel
I'm trying to figure out the logistics - how much should be based on actual science and how much folks here would be willing to have 'fudged' to allow the story to happen. One thing I particularly wanted was for it to fly without magic - so if it happens to cross over a magically dead area it won't immediately crash (though there could be other issues). I was looking up airships and came across a couple interesting ones:
https://bgoodscience.files.wordpress.com/2011/06/year-2000-05.jpg?w=540
https://us.123rf.com/450wm/shamain/shamain1701/shamain170100012/71106243-fantasy-steampunk-airship.jpg?ver=6
https://cdn.pixabay.com/photo/2015/12/28/13/31/hot-air-balloon-1111356_960_720.png
Would everyone be okay with something like one of these existing?
Also, I was planning to do some work on Fan Shoar and Irombi - is there a particular protocol for introducing new areas?
-Indy
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