[Vfw-times] MK Winter Assault part 45

COkane8116 at aol.com COkane8116 at aol.com
Thu Oct 18 01:09:36 CDT 2001


***

It's a conspiracy, all right.

So of course they're not going to tell any of the grownups. Not that it'd 
really matter - they're all pretty sure that the grownups at least know about 
what Derek managed to find, seeing as though they were kind of there at the 
time when Derek and Sammy were joining the fighting - but they're keeping it 
a secret anyways, because that's the Thing To Do. And anyways, the other kids 
might find out, and They'd insist on doing it too, and all the little kids 
just can't be trusted with this kind of responsibility, they all tell 
themselves.

Derek's the one apparently in charge here; nobody objects to this. All the 
kids involved in this were hand-picked by Derek. All of them know All about 
Derek's mighty heroism in the face of all those Bad Guys (Derek insists that 
they be called Lutins; that's what the grownups call them, after all), mostly 
from Derek's own lips, confirmed by stuff others had overheard from the 
grownups. In the eyes of the children, this places Derek on a platform of 
popularity and reverence normally reserved for gods. He has fought bad guys. 
TWICE. And beaten or at least survived against them both times. He is well 
and truly the warrior that he's always claimed to be, and so they're all 
willing to follow the wisdom of the King of the Snowfields.

It started when Josh overheard Uncle Jono talking to that weird-looking black 
winged guy about where all they were going. They'd been walking for hours and 
hours and hours, or so it seemed, with absolutely nothing to relieve the 
monotony. The Deal was still on, and so they couldn't really play all that 
many games together, and these tunnels were still are incredibly BORING. They 
just went on and on, the same old boring smooth black. Nothing to look at, no 
places to explore just boring old walking, like so many of their parents 
forced them to do every once in a while and which all of them dreaded almost 
as much as they dreaded the Bad Guys. So Josh had headed up towards the 
grownups, who'd been whispering back and forth about the trip they didn't 
look like they were having too much fun themselves and started to listen in. 
And while he hadn't caught most of what was said, he did get the basic idea. 
They'd be going outside again. Josh had been frightened every time they'd 
gone outside so far they'd been nearly hurt by bad guys, so he'd gone to talk 
to the hero Derek.

Thus the conspiracy. Derek had gone immediately to a few of his friends - 
they know at least Sammy and Jeremy were there, which makes sense; the three 
of them make the Invincible Trio Of The Snowfields; several think Daemion was 
there as well - and then Derek had gone out and picked several of the oldest 
kids who'd always been champs on the snowfields until he showed up, and 
started to fill them in on the plan.

"Now, when we get outside, there's going to be plenty of snow to work 
with.Right, Sammy?" Derek is whispering. Sammy nods solemnly. If he's still 
shaken from whatever-the-heck-it-was earlier, it's not really showing. All 
the kids have heard of Sammy's strength and speed in assisting Derek in the 
battle again told through Derek's lips. Sammy had been very badly hurt by the 
bad guys before Daemion did whatever he did, apparently - that's what Jono's 
friend Jo had told Daemion's dad - so obviously he'd been very much hated by 
the bad guys for the role he'd played in the heroic adventure several hours 
previously. This only elevates him in the eyes of the others - he assisted 
the great warrior Derek, and was wounded in battle for it, and ultimately 
came out unhurt. Never mind what Daemion did. Sammy is a helper and a 
survivor. Obviously he is someone to be respected.

The kids are in awe of this whole scenario, of course - the older kids are 
getting to be just as tough as grownups. They might even BE grownups 
someday... imagine that!

Derek keeps going. "All right. When we're outside, Sammy and I are going to 
set up near where everyone's getting out, and we're going to start making 
snowballs. Each kid gets two snowballs apiece, one in each hand. If you see 
any bad guys, and the grownups can't get to them, throw the snowballs at 
them. Don't everyone throw all snowballs at once you'll need them if more bad 
guys show up. And don't let the little kids get near them; they can't throw 
too well, and they might accidentally hit someone else, and these snowballs 
can't be brushed off." He nods a bit at Daemion as he says the latter, who 
nods back. 

Every single last one of the kids knows all about how some really weird stuff 
that freaked out even the grownups happened around Daemion. It's just that 
nobody really knows for sure exactly what happened. The grownups didn't tell 
them a thing, Sammy was too shaken to talk about it, Daemion refused to talk 
about it beyond saying "yeah" to some bits of what Derek kept saying... and 
Derek kept making up these absurd stories of fighting some kind of daedra (of 
course provoking snorts from the Follower kids - daedra are just some myth 
told to insolent Lightbringer kids, right?) to save Sammy and Daemion being 
this big hero and all that. None of them really believe THAT, 'cause, well, 
come on, it's Daemion who's supposed to be this big hero. Daemion! The weirdo 
kid who never actually gets into the snowball fights but gets other kids to 
throw for him. Still, Derek would Never admit that it was Daemion who was the 
hero and not him, so you'd think that maybe he was telling the truth, and 
everyone Did see or hear about the weirdo stuff around Dae, so obviously he 
did something big but this is Daemion, here! It's just way too confused, and 
there's no way any of it can add up, so all they're willing to say for sure 
is that something really big and weird happened, and that after it Sammy and 
Derek weren't hurt anymore.

So they're in awe of Daemion too. And he doesn't seem to have anything wrong 
with this plan (or at least he hasn't voiced objection), so that's even more 
support for the conspiracy.

"Jeremy will be in charge of watching our backs when we're making snowballs," 
Derek announces next. Jeremy nods, thinking that finally he gets a chance to 
show what he's made of again. Sure, Jeremy got more than a little famous when 
he was wounded and saved, but that was back then before a lot of kids knew 
what was happening. Now, Derek's the real warrior here - he actually hurt the 
bad guys, while all Jeremy did was fail to get out of the way. He's 
definitely more than a little eager to show that he's still part of the 
Invincible Trio - himself, Derek, and Sammy - and he wants people to know his 
contribution. Fortunately, Derek still understands that all his friends can 
contribute - Jeremy was the first person he talked to about what Josh had 
heard, and the plan was mostly Jeremy's idea, and Derek had pointed that out 
at the beginning. He's always been the clever one of the trio; that's why 
they always kept him around even though he kept getting hit by snowballs so 
frequently. Jeremy's dad (despite being a weirdo who obviously wants to 
become some kind of old fogey guy) obviously knows what he's doing when he 
keeps telling Jeremy about brave warriors from battles past. It only makes 
Jeremy that much better of a tactician; quite an ability considering he 
hasn't hit his teenage years yet (One more month, he keeps reminding them 
all).

"Okay, everyone understand?" Everyone nods at Derek's question. "Right. When 
we go outside, be ready, and be quiet until then. Swear by the snowball bag." 
He holds up the bag he got from Kyia.

There's a chorus of whispered "I swears as all the kids give their oath. None 
of them will break it deliberately or even accidentally; the oath of an 
adventurous child is an unshakable bond. Derek has no worries about them at 
all. He doesn't have any worries about his sudden new position as commander, 
either; this is what he's been waiting for his whole life. He's getting to 
command people! Decide on troops, issue weapons, and be prepared to stop the 
bad guys if they get past the grownups. So what if nobody believes his fight 
against the daedra? This is *way* better. He's come into his own as a warrior 
for Metamor with his two clashes with the Bad Gu-er, Lutins (he's not going 
to call them Bad Guys anymore; that's what little kids do), and he's going to 
do as much as he can in this capacity.

His troops all disperse back into the ranks of the civilian children, and 
then Daemion and the Invincible Trio sit back down next to each other to 
further discuss their own plans for the time outside that they know is 
coming. 

The Plan has been set in motion.

***

Clack

Jono instantly freezes upon hearing the sound, as does everyone else behind 
him. As a result, the following CLICK and slight rattling from what sounds 
like a kicked pebble comes that much more clearly.

He starts to turn his head, meaning to ask if anyone else behind him was 
possibly responsible for it, but that becomes unnecessarily when the low 
grumbling is heard. They're in the tunnels! How did they get in the tunnels?

Slowly, carefully, Jono steps back, motioning for the other grownups to move 
up to him. Then he turns to the kids, gives them what he hopes looks like a 
reassuring smile, and puts his finger to his lips while Dana and Jo and Kevin 
move forward as slowly and quietly as they can.

Another bit of low grumbling is heard then, and everyone freezes once more. 
Jo nervously fingers one of the daggers, straining to see forward into the 
darkness, but nothing comes after them as the rest of the adults make it up 
to where Jono and Kirk are standing.

Jono breathes in deeply, then whispers, "Okay... ideas, anyone? Jahnsen, can 
you 'see' them?" His voice is shaking; it's clear that he never expected for 
this to happen, and really isn't sure what to do. This doesn't help the moods 
of the others in the least; so far Jono's always been the clever, prepared 
one, and now he's uncertain what to do.

Jahnsen turns in the direction of the sound, taking a 'look'. None of the 
other adults can hear the supposed sound Jahnsen says is part of his ability 
to see in the dark, and they're hoping that the Lutins can't as well. 
"Probably twenty or so, about forty yards down."

"Can't charge through them; too many kids will be hurt, and we need to be 
able to get them out of this tunnel," Perry offers, his voice barely audible. 
This clearly isn't something he wanted either. If the tunnels are breached, 
they could get directly into the Keep... maybe even catching their group from 
behind. "Just this one, or have they found others? How far can they get in?"

"Kyia can handle them if they start getting too close," Kevin says in as 
authoritative a voice as he can manage. "Need to handle these, though. 
Fireball would make quite a bit of noise and possibly bring more down on our 
heads, and it almost certainly wouldn't get them all, or finish off most of 
them."

Kirk nods quietly, looking rather dismayed by Kevin's pronouncement. "Right, 
we need something that can keep the Lutins at bay long enough to get the kids 
past."

Jo looks up at that remark suddenly, a curious looking smile on her face. 
"Jono."

Jono blinks, looking over at his compatriot. "Yes?"

"You wouldn't happen to remember that moment when we were trying to sneak 
that Lightbringer relic out of Ederan, would you?" She's grinning almost 
impishly now, as if sharing a private joke. 

Jono seems to get said joke, because his face lights up immediately in a 
bright grin. "That I do." he says slowly, turning to look over at Kevin.

* * *

Tharag Blackhand isn't feeling all that great anymore.

A half-hour previously, he'd managed a truly glorious feat - finding what 
looked like a hidden tunnel! Of course it had to lead to the Keep, he'd 
reasoned - all big castles have secret passages; Nasoj's Citadel certainly 
had them, and so obviously this must be some kind of escape tunnel. The 
potential glory of it was obvious; cut off escaping Keepers where they 
thought themselves relatively safe. He had dreams of coming down here and 
intercepting some nobleman, perhaps a few Keepers to be used as hostages, 
maybe even - dared he think it - the Duke himself!

But that was half an hour ago. Now Tharag is bored and irritated, along with 
the rest of the Lutins he brought down with him. On reflection, he realized 
that leading some two dozen Lutins into these tunnels was a bit much, given 
that they didn't have all that much space to fight, and the more there were 
the more noise could be made. Many were grumbling loudly, despite strict 
orders to be silent, and one of the fools had even kicked a rock. If there 
were any Keepers down here Tharag just knew that the element of surprise 
would be completely los-

Tharag does not complete the thought as he sees a light in the distance 
suddenly... rushing straight towards them.

"Get down!" he calls down the line of Lutins, and drops flat just as the 
massive jet of flame thunders straight down the tunnel, singing his hair as 
it rockets over him. Then it's gone, and the air starts to rush in after the 
jet.

* * *


Jono and Joanne have been on the road together for nearly two decades. 
They've been all over the explored world in that time, and in a few 
unexplored parts as well. In the course of these travels they've ended up in 
quite a few notably troublesome situations. As a result of this, they tend to 
be prepared for lots of possible contingencies, and it's rather hard to catch 
them in a situation where neither of them know what to do.

A prime example would be the current event. Near to a decade previously, 
after the death of Jono's parents, the two of them had been asked on behalf 
of a local Lothanasi chapter to recover a holy relic of theirs from a ruined 
citadel. It had turned out that several daedra worshippers had set up 
housekeeping in same, and so they had to sneak their way in. They'd almost 
gotten out through a long hallway when suddenly several dark priests had 
emerged from the shadows in front of them. The solution they'd applied then 
was unplanned and rather hastily done, but ultimately it had worked, and so 
they'd set the idea aside, just in case they'd have to apply it again, say in 
a situation much like this.

Joanne is sort of an alchemist, but she usually practices it for purposes of 
healing rather than defeating enemies - she has other effective means for 
handling that. Despite that, there are a few agents used for healing that can 
also be quite effective when employed against foes.

Like sleeping agents.

In this particular case the agent is a billowing cloud of what seems to be 
light lavender dust, almost invisible in the tunnel's darkness, rushing in 
along with the rest of the air moving to replace the oxygen consumed by 
Kevin's flame jet.

* * *

Tharag does not know anything about Jono and Joanne's past adventures, and he 
can't see the light lavender tint to the air in the darkness. What he does 
manage to notice is that as soon as the air starts rushing in, he starts to 
feel very sleepy. "Magic wind!" He instantly covers his nose and mouth, 
trying to filter what he's breathing, listening as the rest of the Lutins 
behind him slump over and start snoring. "Brainless worms!" he thinks to 
himself. Now there's no way he can keep the Keepers from moving forward.

Then an idea occurs to him, and he slumps over himself, face down, keeping 
his hand concealed while it stays over his nose and mouth, closing his eyes 
to try to look asleep, listening carefully for any approaching Keepers.

* * *

Jahnsen makes another quick check. "They're all down. We can move."

Jono nods, then turns to the kids. "Everyone got their covers on?" He gets a 
series of nods; all of the children have extra shirts tied over their noses 
and mouths to keep from breathing in the gas. The adults have already 
ingested the counteragent Jo has (or rather, had). "Okay, let's go!"

And with that all the children start trotting quickly on tiptoe after Jono 
and the others as they head towards the fallen Lutins, with Jo and Dana in 
the middle to keep watch and Kevin and Perry holding up the rear...

* * *

It takes another few minutes and hearing lots of small forms passing by 
before Tharag is willing to risk opening his eyes again. He smiles inwardly. 
"Children. Perfect."

Jo and Dana have both moved past Tharag when he jumps up Very suddenly, 
prompting several muffled yelps from the children behind them as he grabs for 
one of them. It's at this point that Tharag makes a critical error. He grabs 
the child in front of him by the left arm, leaving said child's throwing arm 
free.

Tharag's first words, muffled though they are through his hand, are intended 
to be "I have a hostage!" But he doesn't get beyond the "have" before Derek 
has hurled the spikeball he'd been carrying right into the hand and mouth, 
pinning the two together and prompting a loud howl of pain from the Lutin. 
None of the other Lutins are awakened by his cry, though, so Tharag only has 
a brief moment before the flash of light from Jo's dagger causes everything 
to go permanently black.

----

***


Their first three warnings come almost right on top of each other. The first 
of these is a cold breeze, catching them all unawares and starting a few of 
them who'd taken off their coats shivering a little. The second warning comes 
as a bit of light from right in front of them, revealing a small heap of snow 
just below the open trapdoor.

The third is a snort and grumble from the direction of the trapdoor that 
could only be a Lutin.

Of course they would have posted guards at the entrance.

Jono nods quietly to the others, then starts forward while Jo gets out a 
dagger and moves just far enough forward to get a good shot in if necessary. 
While he moves Jono keeps his ears perked and eyes focused around him; he 
can't see any shadows over the trapdoor to indicate any guards right there, 
but that doesn't mean they aren't present. He's moving unusually quickly 
despite his trying to stay stealthy; it's a risk he figures he can take since 
the wind is so loud above that he can barely hear his own breathing, low and 
quiet as it is.

His hand is moving far more slowly than his feet as it reaches for his whip; 
the metal bearings could smack against each other if he jars it too quickly, 
and that could very easily give him away. So he closes his hand over the 
bearings first before unhooking the whip from his belt, ready to swing with 
it handle first. It would seem a rather foolhardy gesture, except that Jono's 
practiced looping the whip around something when attacking handle-first.

Like, say, around a foe's neck.

Jono gets up very close to the trapdoor only about a yard away. He peeks 
upward torwards it, looking for any guards but the only things visible to him 
outside are the billowing snows.

Okay. No guards on that end, now comes the tricky part.

He takes a deep breath (the sound of which is hopefully obscured by the 
wind), then leaps forward to the other end of the trapdoor, landing and 
turning to look out the other side - and there's a Lutin there, sure enough, 
looking very shocked by his sudden appearance for just a half moment.

That half moment is all that Jono needs to lash the whip up and around the 
Lutin's neck, yanking him down with one quick motion back down into the 
tunnel, whereupon he quickly pulls a knife with his free hand and stabs the 
Lutin through the eye. He quickly looks up, hoping there weren't any other 
guards in the immediate area...

...but there aren't. If there are any other Lutins they're further away from 
the trapdoor.

He nods to Jo and Perry, both of whom are still towards the front of the 
group, and both of whom start moving up quickly, both trying their best to 
remain silent but knowing that speed is far more critical at this phase. Jono 
keeps his eyes open towards the trapdoor, both of his ears perked and 
listening for any surprised yells from outside that would tell him that other 
Lutins discovered that their comrade is missing, but no such yells are heard 
as Jo and Perry make it to the end. Jono gets down on one knee and knits his 
fingers together to create a foothold, Perry steps there, grabs the edge of 
the trapdoor opening, and then Jono shoves upwards while Perry yanks upwards, 
speeding him quickly over the top and out of the trapdoor.

There are no Lutins immediately menacing Perry. But there's a small squad not 
three yards away, near two tents they obviously pitched. Most of them are 
looking towards the small fire they somehow got going. He manages to take 
this all in the half-second it takes for Jo to join him.

It's at this point that one of the Lutins turns and rather suddenly notices 
that the trapdoor is no longer in their hands. Jo's dagger is already flying 
before he can even get a look of surprise on his face, though, and he falls 
over flat without getting the chance to give the alarm. The attention of the 
Lutins immediately goes towards their fallen comrade, buying enough time for 
Jo to toss both daggers, dropping two more while Jono leaps upwards and 
catches the trapdoor edge, hauling himself upward.

There are now four Lutins left in plain sight. They all turn towards the 
trapdoor to see Jono and Perry with swords drawn, charging towards them. Only 
one of them manages to get a weapon out before the two Keepers are upon them, 
but it's far too late to employ it. The remaining two go down just as swiftly 
under Jo's last two throws.

And that's when the apparently human mage steps out of the tent, cackling, 
holding two giant fireballs, which he flings in their direction.

* * *

Orrusk Blackhand has not been having a good day.

To start the day off, he'd been sent along with his brother and a few squads 
to head South to cut off potentially escaping Keepers that might retaliate. 
South! AWAY from all the glory and plunder at the Keep! That alone would be 
enough to completely ruin his mood.

But that wasn't all. While marching along next to his brother Tharag he's 
shoved in the back and falls like some kind of weakling, banging his head on 
something flat and stone; when Tharag had thrown him back to his feet, his 
damn brother had discovered it was a trapdoor, and took credit for discovery. 
An obvious attempt to discredit him in front of the tribe; it probably 
worked, too, which is all the more frustrating.

And then, to top it off, after a half hour of mind-numbing boredom with no 
chances for glory in these hellish tunnels, they'd all been magicked by the 
Keepers and sent to sleep. And he's only *now* waking up after the gods know 
how long...

He blinks once in brief shock as he starts to stand up. Right in front of him 
is his Wizard boots licking brother, clearly brutally slain from the way his 
hand has been pinned to his face. But none of the other Lutins are harmed... 
they must have known somehow that he was leading! And so they thought that 
leaderless he and his fellows would be weak... another insult to add to the 
day.

Then that thought drops.

Orrusk Blackhand, second and last son of Markesh Blackhand, has always been 
the more ambitious and clever of Markesh's two sons. It had been Markesh's 
desire that Orrusk take over rulership of the then-independent Blackhand 
tribe after his death, but Tharag had jumped in and quickly made arrangements 
with the damn wizards that had barged into the Giantdowns, and thus secured 
the leadership of the tribe with the backing of the most powerful army in the 
North. He knew he'd had no hope to challenge that, so he'd played dumb so as 
to avoid being destroyed himself by the Wizard's forces.

But now Tharag is dead. There are no other challengers to the post of 
chieftain.

His first act is to go to his brother's body and remove the ill-gotten family 
scimitar from same, slinging the scabbard over his back. His second is to 
start rousing the Lutins about him, getting ready to rally them for a rush 
down the tunnel. He's sure that they'll be glad to fight under a real 
Blackhand again.

* * *

Jahnsen's eyes go a little wide when he catches the echo from his last check. 
He turns to Dana. "The Lutins behind us are getting up. It wore off."

"Ohhh, that's just great," the swordswoman mutters before turning to the 
kids. "Okay, everyone quickly get bundled up again! We're going to have to 
leave real soon now!"

----
They each pick a direction to dodge the explosions. Jono leaps right, Perry 
left, and Jo somersaults back, tossing one of her daggers as she touches 
down. The mage doesn't get off any more shots before he falls; in the 
meantime Jono and Perry are both each charging a tent.

Jono slashes through the side of his tent with his sword, leaping through the 
cut fabric, and nearly runs right into a mage with a fireball ready. He 
instantly drops to the floor as the mage hurls it, managing to hold onto his 
sword but losing a few seconds to start to get up. The mage takes advantage 
and pulls out a small dagger, stabbing downward towards the cat. So he drops 
the sword and catches the mage's wrist with one paw - and gets blown back 
nearly a meter from the force of the magical blow that somehow lands on him, 
nearly flying out through the cut fabric of the tent, leaving him twitching, 
eyes closed in agony while the mage cackles over him. "Foolish little 
fighters. Think that force can solve ev-" 

His last word catches in his throat as Jono flips forward very suddenly, a 
knife seemingly appearing out of nowhere in his hand which he flings right 
into the human's chest. The mage blinks once, peering at Jono in puzzlement. 
"Bu..."

He knows that it's rather cliché to comment, but he really can't resist, 
especially after putting on a show. "Acting," Jono comments as the mage 
crumbles. "Had lots of practice," he says, grinning a bit at the corpse.

"Jono!?" The call is from Perry, apparently from outside. Jono retrieves his 
knife, then walks out through the proper exit for the tent. Perry is standing 
in front of the other, presumably also successful. The expression on his face 
isn't one of triumph, however...

"Tent's clear here! What about yours?"

"There were two! One of them got off a distress call, I think!"

"Marvelous. Get started on the tents! I'm going to help get the kids out from 
the tunnel!" He catches sight of the nod before jogging back towards the 
trapdoor. Kirk is already at the trapdoor's entrance, thankfully. "Kirk! 
We've got to get the kids going!"

"I know! Kevin's casting the warming spell right now!"

Jono gets puzzled. "You heard the distress call somehow?"

Kirk shakes his head. "The Lutins behind us are getting up! Your friend's 
sleeping stuff is wearing off!"

"Dammit!" is all that Jono manages to say. Kirk nods in wholehearted 
agreement. "Okay, get Jahnsen up here! I need him to try to spot someplace 
nearby and defensible!"

"Right!" Then Kirk is away from the trapdoor for a few moments while Jono 
yells out to the others aboveground. "Jo! Perry! Our friends from the tunnels 
are coming back! Speed is of the essence!"

"Can't be!" Jo yells back, even as she keeps working to take her tent down. 
"That agent lasted twice this long back in Ederan!"

Jono doesn't shout back a reply as Kirk comes back, hoisting up the batmorph. 
"Sir! What're we looking for?"

"Tower! Stone house! Anyplace we can hide the kids!"

Jahnsen nods, then starts turning about, scanning around for anything nearby 
as Jono kneels down, reaching down to pull up the first child Kirk hoists 
upwards - a little girl whom he can't quite remember through the stress. "Go 
over to where Jo is and stay right there!" he says, setting her down. He gets 
a nod before the little girl runs over towards the vixen. Then, "Kirk! Tell 
the kids to head over to Jo when they get up here!"

"Got it!" Kirk turns to the kids and starts to talk to them while Jono turns 
to Jahnsen. "Got anything?"

"Sir! Good news and bad news!" the bat reports. "Good news is, we're close to 
the goal! 'Bout three hundred fifty, maybe four hundred yards down that away" 
- he points - "I think I'm seeing the fortress outpost between the Keep and 
Lorland!"

"You think you're seeing?" Jono asks incredulously, looking in that 
direction. If he uses his imagination he thinks he can pick out maybe a 
slight shadow through the flurrying snow...

"Sir, noise from the wind is playing hell with echo locating damn near as 
much as the snow's screwing up regular vision!"

"Figures. Bad news?"

"Bad news, sir, is that about a quarter of that distance that away" - he 
points in the other direction - "is a whole shit load of Lutins, headed right 
this way!"

Once again there's only one thing Jono can think to say in response. 
"Damnit!" He turns back to Kirk. "We need Kevin up here, soon as you can!"

***

   End part 45

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