[Mkguild] New Author & Character: Stryke

Chris chrisokane at verizon.net
Wed Nov 28 02:33:04 EST 2007



-----Original Message-----
From: mkguild-bounces at lists.integral.org
[mailto:mkguild-bounces at lists.integral.org] On Behalf Of Stryker mk
Sent: Monday, November 26, 2007 4:50 AM
To: Uri David Akavia
Cc: Hallan Mirayas; Metamor Keep
Subject: Re: [Mkguild] New Author & Character: Stryke


>>>Hello! I've been following this and feel the need to add my own
comments.



Hmm... well, if it's going to cause **that** kind of a problem; then
um... shapeshifter withdrawn. No hard feelings. :-)



>>>Ok! He is a good character - just a bit too powerful for MK. 





I'm not gonna' throw away the character, though - but anything I do
with him won't be in the canonical MK universe or use it's proper
names (I do have an arc in mind that plays off the psychological
consequences of the "superman" aspects - hopefully without having them
drive the story in the obvious direction - that sometime I'd like to
explore; actually about the only thing for this arc that I really need
which I *think* is somewhat unique to MK is the definition of mana
particles & flows).



>>>Fair enough! Feel free to create your own. You wouldn't be the first
to do so in MK! Also we have quite a few really good stories in the
archive that are non-canon and at least one Story universe that is from
MK.



As for the machinist, well -- what *do* you call someone who makes
small precision parts for simple machines, mostly out of metal (but
not just for clocks, so it wouldn't be a clockmaker, right)? I'm not
talking about a CNC shop, or even anything like a modern engine lathe
(that would be kinda' odd for the time, wouldn't it? :-)  --- I mean
just with basic bench tools - like a hammer, a stone, a chisel, a bow
& rest, and some dividers?


>>>Hmmm An idea would be a smith of some sort. A gearsmith? Or perhaps
make up a name. I did that with mages who work on automatons. I call
them Automicants.




Oh, and she has no powers. Can't even cast a feeble witchlight. :-)


The dragon I thought of because it seems that most of our dragons have
gone dormant; and I felt an empty spot in the environment.



>>>All too true - the writers of the dragons have mostly drifted away
from MK.




About the dragonfly concept - the idea was that the ballista would be
held on with glue, the same way that you'd attach anything else to an
exoskeleton. I figured that modifying the exoskeleton plates wouldn't
cause that kind of an infection issue, because it *is* an exoskeleton.
Once closed over with exoskeletal plate, any surgical site would no
longer be subject to heightened infection risk. Like I said in my
first post, I didn't think it would work on a non-insect for that very
reason (no plate = perpetually open wound). And - IIRC - there is some
evidence that the ancient egyptians performed brain surgery, and the
patient (victim???) lived at least long enough afterwards for the
bones to start to heal (I have no idea what the failure rate was,
though - probably rather high), so that sort of a feat under rather
primitive circumstances isn't unheard of.


>>>I see what you are getting at here! An object glues to the
exoskeleton would be fairly easy to do. And I have heard of cases among
the Aztecs of a persons skull bone being opened and the patient
surviving for several years! Makes me wonder exactly how great was the
survival rate!




OTOH, has anybody got any other ideas of how to arm a fixed-full-form
dragonfly (I don't want him to be a mage)? "bombs" perhaps (rocks,
explosive orbs made by somebody else in the keep, sacks of acid - or
some other nasty thing that Pascal comes up with - that burst on
impact???)


 >>>All of those sound good and deadly! Just dropping rocks from a great
height could be dangerous!


Writing in a story universe is never easy. Some hate it and others love
it. I love it. I've made a lot of good, close friends because of MK!

   Welcome to the world of Metamor Keep!


   Chris
   The Lurking Fox
   Universe Controller

No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.503 / Virus Database: 269.16.6/1150 - Release Date:
11/24/2007 5:58 PM
 




More information about the MKGuild mailing list