[Mkguild] Metamor Laws and Customs (and Thieve's Guilds)

Michael Bard bard.michael at gmail.com
Wed Jan 9 05:56:30 EST 2008


> When I get around to it, you'll see that Julian's group does have day
> jobs as it were.


Understood.  I still need for Yvarra to try and make contact with the TG, if
there is any, in Euper, so I REALLY need some info on that guild as that
will be the plot of the next story.  Euper would also have FAR better
pickings due to the higher percentage of visitors.

> Further, given that in every one of my stories, I have had no
> difficulty in describing merchants making said trek, or characters
> themselves makin said trek, the paucity you describe is not as severe
> as you think.

According to the Wiki information about MK, the ridge plateau is ~150' up
from the ground below.  The walls are practically cliffs -- stated as being
impossible to climb without rope (I wonder how Winter Assault got into the
keep in the first place?  Hang gliders?)   The "Killing Zone" is described
as a very unfriendly place that people try to get through as quickly as
possible.  So, merchants have to climb up some kind of road that climbs 150'
vertically in a fairly short horizontal distance (hence the switchbacks), go
through the ominous Killing Grounds, and drive the length of "Metamor Town"
before they can sell anything?

> The Festival grounds tend to be inside the curtain wll, as has been
> established in previous tales.  You know the merchants are going to
> want to go where the people are to sell their wares.

It is also stated in the Wiki under the map of the keep that "Metamor Town"
is crammed with buildings.  Crammed with buildings does not a Festival
Grounds allow.  The Wiki also states that the commons (fields for festivals
etc.) are outside the keep and Euper.

Now, given that "Metamor Town" is largely burned, I've left about half of it
as either surviving and repaired, or rebuilt, and the rest as "levelled and
removed" for materials, and for safety.  Thus, there now IS a commons area
inside "Metamor Town".  There is also a market just inside the Killing
Fields where the farmers can stop dragging their carts and just sell stuff
:)

What I think the intent is, is that the big caravans just go to Euper.
There is an unloading whereas local merchants lug the stuff up to the keep
proper and sell it to the "rich Metamorans".  Regardless, due to the stated
geography, it is a fair trip, at least an hour with a loaded cart given the
slope.

Michael Bard




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