[Mkguild] Life Expectancy in MK universe
Stealth
stealthcat15 at gmail.com
Wed Sep 17 05:40:49 EDT 2008
We could just say that part of the counter spells is that it reduces the
life time of ARs and lengthens them for AMs so they end up living out what
would otherwise be their normal span of time.
On Wed, Sep 17, 2008 at 2:32 PM, Kit <stormkit10 at gmail.com> wrote:
> Ah yes, I ditched that idea shortly after I thought of it, about five
> minutes after sending that message in fact. As I said later, the TF and TG
> curses don't have to fight against time. This debate has been brought to
> Misha's attention, and he'll make a decision on it before too long (we
> think). Until then, we can only wait it seems.
>
>
> On Tue, Sep 16, 2008 at 11:09 PM, JL Badgley <tatsushu at gmail.com> wrote:
>
>> On Wed, Sep 17, 2008 at 2:16 AM, Kit <stormkit10 at gmail.com> wrote:
>> > Oh, I definitely like that idea. It clears up a whole big mess that
>> would
>> > otherwise be made. Since the curse is tied to a person's life, when th=
ey
>> die
>> > the curse breaks? It sounds reasonable and couldn't possibly lead to a
>> > finding for a cure (which many people would be worried about) since to
>> be
>> > cured is to die.
>>
>> So far, people who are dead remain cursed:
>>
>> http://metamorkeep.com/story/Winter_Blossoms.php
>> (see the death of Guilliame, AR)
>>
>> http://metamorkeep.com/story/Four_Times_the_Charm.php
>> (Misha finds Cutter and for a minute thinks that he might be dead.
>> Since he isn't, one can only assume that people do not revert to their
>> previous forms upon death, or else it would be easy to tell if someone
>> is dead or not).
>>
>> I could probably find more if I tried.
>>
>> Finally, I have a murder mystery in the works that specifically relies
>> on people *not* reverting to their original forms upon their deaths.
>>
>> -Tatsushu
>>
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>
>
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