[Mkguild] Proposed redesign of the Mages' Guild Tower
Ian Jones
Ian.Jones at valpo.edu
Tue Aug 24 01:55:52 UTC 2010
Ugghhh.... This makes my head hurt.
Ok, so when you would turn on to the vertical passages, would you have to step at a 90 degree angle (like place your foot up on the wall to re-orient yourself, and have a interesting moment when you are oriented in two directions at once)? Or would you just turn left and look through the door and see the floor continue unbroken but when you step through you're oriented so that up is sideways?
This whole blasted tower is just so hard to get a mental picture of.
Ian
>>> Kamau 08/23/10 6:48 PM >>>
I did a quick read through of this discussion and have a possible
suggestion that is KISS (as Ryx suggested) but also works with magic and
Kyia's abilities.
Why not have the halls running around the outside as Stealth show but
every half or quarter way around the tower there be an intersection of
hallways. Now rather then this being on the horizontal plane, as it
would appear to a person walking the hall, it is actually on a vertical
plane.
Thus as you walk around the tower in say a clockwise direction you come
to one such intersection and you turn right. You now walk 20 feet (or
whatever the height is between floors) and you come to another
intersection. If you turn left you would now be walking clockwise on
the floor above where you made the first turn. Turning the opposite
direction at the first turn would lead you down to the floor below.
To someone walking what is actually the vertical hallways the walk would
still appear to be a normal horizontal hall. Magic or Kyia are both
quite capable of providing such a device. It would also be a nice
little defense mechanism to be able to turn off the effect in the
vertical hallway causing an attacker to free fall to the bottom of the
tower. (Not to mention an evil prank for someone to play)
Doing it this way would mean the tower has ring passageways on each
floor and vertical passageways (2 or 4 of them depending on if they are
half way or a quarter way around the tower) that connect the floors.
This also might provide a solution to Matt's question about the practice
room in "Never Again a Man". If the vertical hallways were at the
cardinal points they could lead to the chamber buried deep beneath the
tower.
Just a though of a KISS solution that still holds to Stealth's design,
at least in some ways.
Kamau
On 8/17/2010 10:44 PM, Stealth wrote:
> http://stealthcat15.deviantart.com/#/d2wnm9z
>
> Idea carved out with Misha
>
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