[Mkguild] Proposed redesign of the Mages' Guild Tower

Skylos skylos at gmail.com
Tue Aug 24 02:04:03 UTC 2010


Sounds to me like he's saying it'd look like a flat straight corridor, it
would just be actually moving you vertically.

some kind of hypercube folding functionality idea I think.

Skylos

On Mon, Aug 23, 2010 at 8:55 PM, Ian Jones <Ian.Jones at valpo.edu> wrote:

> Ugghhh....  This makes my head hurt.
>
> Ok, so when you would turn on to the vertical passages, would you have to
> step at a 90 degree angle (like place your foot up on the wall to re-orient
> yourself, and have a interesting moment when you are oriented in two
> directions at once)?  Or would you just turn left and look through the door
> and see the floor continue unbroken but when you step through you're
> oriented so that up is sideways?
>
> This whole blasted tower is just so hard to get a mental picture of.
>
> Ian
>
> >>> Kamau <jc2blion at taconic.net> 08/23/10 6:48 PM >>>
> I did a quick read through of this discussion and have a possible
> suggestion that is KISS (as Ryx suggested) but also works with magic and
> Kyia's abilities.
>
> Why not have the halls running around the outside as Stealth show but
> every half or quarter way around the tower there be an intersection of
> hallways. Now rather then this being on the horizontal plane, as it
> would appear to a person walking the hall, it is actually on a vertical
> plane.
>
> Thus as you walk around the tower in say a clockwise direction you come
> to one such intersection and you turn right. You now walk 20 feet (or
> whatever the height is between floors) and you come to another
> intersection. If you turn left you would now be walking clockwise on
> the floor above where you made the first turn. Turning the opposite
> direction at the first turn would lead you do wn to the floor below.
>
> To someone walking what is actually the vertical hallways the walk would
> still appear to be a normal horizontal hall. Magic or Kyia are both
> quite capable of providing such a device. It would also be a nice
> little defense mechanism to be able to turn off the effect in the
> vertical hallway causing an attacker to free fall to the bottom of the
> tower. (Not to mention an evil prank for someone to play)
>
> Doing it this way would mean the tower has ring passageways on each
> floor and vertical passageways (2 or 4 of them depending on if they are
> half way or a quarter way around the tower) that connect the floors.
>
> This also might provide a solution to Matt's question about the practice
> room in "Never Again a Man". If the vertical hallways were at the
> cardinal points they could lead to the chamber buried deep beneath the
> tower.
>
> Just a though of a KISS solution that still holds to Stealth's des ign,
> at least in some ways.
>
> Kamau
>
>
> On 8/17/2010 10:44 PM, Stealth wrote:
> > http://stealthcat15.deviantart.com/#/d2wnm9z
> >
> > Idea carved out with Misha
> >
>
>
>
>
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